I highly recommend you download this at some point so you can look at the campaign maps yourself:
Campaign Extraction Utility. Remember to put it in its own folder before you run it, since it will pull out alot of files.
These are the triggers (in text version), and a snapshot of the locations (stripped down to the important ones)
Trigger("Player 5"){
Conditions:
Bring("Player 2", "Protoss Dark Templar", "AttackCerebrate02 .g", At least, 1);
Bring("Current Player", "Zerg Cerebrate", "Cerebrate2 .g", At most, 0);
Actions:
Comment("Disable respawning Cerebrate (bring Dark Templar/bring 0 Cerebrate)");
Set Switch("C2Dead", set);
}
//-----------------------------------------------------------------//
Trigger("Player 4"){
Conditions:
Bring("Player 2", "Protoss Dark Templar", "AttackCerebrate01 .g", At least, 1);
Bring("Current Player", "Zerg Cerebrate", "Cerebrate1 .g", At most, 0);
Actions:
Comment("Disable respawning Cerebrate (bring Dark Templar/bring 0 Cerebrate)");
Set Switch("C1Dead", set);
}
//-----------------------------------------------------------------//
Trigger("Player 4"){
Conditions:
Switch("C1Dead", not set);
Bring("Current Player", "Zerg Cerebrate", "Cerebrate1 .g", At most, 0);
Actions:
Comment("Respawning Cerebrate (C1Dead clear/bring 0 Cerebrate)");
Move Unit("All players", "Men", All, "Cerebrate1 .g", "Reloc1A .g");
Move Unit("All players", "Men", All, "Cerebrate1 .g", "Reloc1B .g");
Kill Unit At Location("All players", "Any unit", All, "Cerebrate1 .g");
Create Unit("Current Player", "Zerg Cerebrate", 0, "Cerebrate1 .g");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 5"){
Conditions:
Switch("C2Dead", not set);
Bring("Current Player", "Zerg Cerebrate", "Cerebrate2 .g", At most, 0);
Actions:
Comment("Respawning Cerebrate (C2Dead clear/bring 0 Cerebrate)");
Move Unit("All players", "Men", All, "Cerebrate2 .g", "Reloc2A .g");
Move Unit("All players", "Men", All, "Cerebrate2 .g", "Reloc2B .g");
Kill Unit At Location("All players", "Any unit", All, "Cerebrate2 .g");
Create Unit("Current Player", "Zerg Cerebrate", 0, "Cerebrate2 .g");
Preserve Trigger();
}
//-----------------------------------------------------------------//
TheNitesWhoSay - Clan Aura -
githubReached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.