Having lings attack fast and heal and move fast is generally considered a good enough reward to be worth the risk of taking the summoner outside cannons. If you don't think that's a good enough reward for the risk, you can still leave the summoner inside the cannons and send lings around the map.
No you can't. I don't know who you're playing against that allows your debuffed lings to do anything, but that's not how the game is actually played. At this point it seems like you're just making excuses to purposely overlook anything the community says for the sake of adhering to flawed design mechanics that don't work in practice and which no one enjoys.
I always see everyone saying the same thing, even in this thread, and you're clearly not in a position to consider the game objectively. Of course you won't view the design choices of the map you're working on the same way that the actual map's community is. Some of the things you've said are completely out of touch with how people actually play this game. I find it hard to believe you're playing the same TS2 that everyone else is, and can only assume it's a result of your bias as a member of the dev team.
Summoner's L1 is not its only ability, is not its sole focus
No one suggested it was his only ability or his only focus. I'm not sure if you're actually familiar with the TS1 hero which everyone loved, or what the term "summoner" actually means, but it should be his primary ability and his primary focus. That's what people like. That's how the hero works, in both theory and practice. Trying to take the focus off his summoning to make him more like every other hero, to make him more melee-oriented, is incredibly absurd and significantly detracts from the hero. I can only hope the rest of the dev team doesn't agree with such an incredibly counterproductive sentiment.
I've yet to see anyone who's very skilled with summoner, so I'm happy to continue saying "people are bad", when it comes to playing summoner
No one is going to take the time to master a hero that isn't fun. It's inconvenient to play. The people who loved the original Summoner have been disillusioned, because for some reason someone decided the hero should be forced to play more like every other hero. A hero that reveled in having complete freedom and being completely unique was arbitrarily restricted in an attempt to destroy that uniqueness. There's literally nothing good about trying to force him to stay outside the cannons so he's just as vulnerable as his summons. That defeats the purpose of even having summons, and it should have gone without saying that people wouldn't enjoy that.
I'm not sure why you keep implying that I've suggested removing the leash. I even said it was a great idea, and it's just poor implementation that makes people dislike it so much. I even supplied constructive feedback regarding suggestions for restoring the hero's freedom while maintaining the current mechanics, including a leash effect.
I've never seen someone show so much hostility towards people for simply providing feedback. You don't provide anything constructive yourself, you just blindly argue against everything everyone says. It's like you're trying to get people to stop offering constructive criticism and thoughtful suggestions. Lashing out at your own community like this for actually caring about the game is pretty bad form, in my opinion, especially when you're trying to undermine everything that everyone says even when it's completely accurate.
You should be trying to open a dialogue with the community, not patronize, condescend to, and insult them. You should be listening to what people say, instead of refusing to acknowledge anyone else and flatly disagreeing with everything they say. This is a really unprofessional and unhelpful attitude. Without feedback from the community, all you can do is make a map that you alone think is fun. That seems to be all you care about anyways.
I'm happy to take opinions from the community but there is a vast amount of comments given ranging from "go play LoL" to "x is broken nerf plz" to "x is weak buff plz" to "amazing game it's perfect don't change anything".
Yeah, ignore pages of detailed information with paragraphs of reasoning for every suggestion, and reduce it to that. This really goes to show you don't actually care about anything the community has to say. I'd have thought you might have a modicum of respect for the people actually taking the time to offer meaningful contributions, and maybe show a little class, since your name is on the map credits. This flippant, condescending, argumentative attitude is pretty disappointing.
People have given detailed accounts and analysis why he isn't good, Azrael in particular has repeatedly made good, thought-filled posts and the most you have replied with is "people are bad". To reduce his opinions to "X is op nerf plz" is a tad condescending
Thank you, and you've brought up some really good points yourself, although it doesn't seem that he cares. The only opinion he's willing to acknowledge is his own, and he's decided to argue against any constructive suggestions before he's even read them.
At this point, I am just going to say good luck to this game, I was a diehard fan but I do not think this map will survive the next generation at this rate.
I don't think he cares about this either. As long as he can gather up enough people to play with, he couldn't care less how successful the map is. That's pretty obvious by how he's talking down to the community and being completely dismissive, as if his opinion is all that matters. He just wants the game tailored specifically to him and his preferences, and isn't willing to make even the slightest compromise. His viewpoint is rigid and inflexible, which is exactly what causes projects like this to crash and burn.
Post has been edited 2 time(s), last time on Mar 22 2013, 3:26 am by Azrael.