Seeing as how I made the Warrior's l2 a bit too easy to use (Like really easy.. xD), I reduced the charge distance, and also the radius of the stone that spawns around him after use. This should make it a little harder to hit and trap enemies. I may consider reducing his movement speed slightly because he is very fast, and this makes it really easy to use his abilities while keeping up with the enemy.
I'm also going to redo the Mutant's l3, so that it is a cone shaped attack towards the target point, instead of a lurker that the player can use to spam spikes. I believe the lurker has a high skill cap, but its damage isn't done fast enough, and is easily dodged, on top of being static. The cone shaped attack should be a bit more useful in the long run of the game, even though the Mutant can't run in use the spell and get out. =( This upgrade should also make it look cooler (It looks terrible, and very weak currently).
I'm also looking into a passive ability (Or just passive) for the Warrior. A few ideas I had were:
1. 10% increased speed, can be doubled but loses the passive for the duration of the cooldown
- I believe this one would be a bit too overpowered, especially for chasing down enemies =O
2. 10% chance to land a double hit, can be activated to double the chance for a short time.
- This one could be good, but I believe it may be based too much on the random chance you will hit the enemy twice, and I would rather stick with a set in stone you know it will double hit or deal addition damage dealio, which leads to my next thought
3. every so many attacks, or when the warrior activates the ability, he attacks twice on the next hit, dealing double damage.
- This is kind of like master Yi on LoL, but I think it would apply well here as well. I would rather go with the every so many attacks one so that the skilled players can plan on and strike when their double strike is ready to get the added burst.
4. This one would be an ability, with a fairly long cooldown (maybe a minute), that gives the warrior an additional 5-10 armor for 5 seconds.
- This ability could be his saving grace, and skilled players would know when to use it to get the most effective damage reduction from it, instead of just using it as they enter, or when they are escaping. This ability, combined with defensive stance, might make him a bit too much of a meatshield, bit it will have a long cooldown, and a short lasting duration.
Anyone have another idea? I know I steal most of my ideas from other games... but hey I'm just recreating the original characters, so I'm allowed to steal abilities from TS1 xD
Any input is helpful, thank you!
Post has been edited 1 time(s), last time on Aug 15 2012, 7:20 pm by luzz.
None.