Staredit Network > Forums > SC1 Map Showcase > Topic: RP - Vysanus (Beta 1)
RP - Vysanus (Beta 1)
Apr 6 2012, 7:00 am
By: KorpzE  

Apr 6 2012, 7:00 am KorpzE Post #1



RP - Vysanus Beta [Download]

Does anyone RP anymore? If so, here's a chance to try something "new".
As said above, this is in beta.

Info:
  • Medieval
  • Jungle tileset
  • Approximately 6 main city build areas (although you can build anywhere)
  • "Fixed" spawning units inside the console area [that aren't supposed to be there]
  • As of now, this is more TBC based. RTC may be used, but probably sparingly.

Problems:
  • No spawn beep
  • Stats aren't completely balanced
  • Some unfinished terrain

Screenshot

Credit goes to me for making terrain and unit stats/names. Credit also goes to Vrael for making the awesome RP console [from RP - Template].
Not much else can be said, but if you have any questions/comments, please ask.
If you wish to RP with me, contact me. I'm on USEast with the username Korpze.



None.

Apr 6 2012, 2:18 pm Excalibur Post #2

The sword and the faith

Looks awesome KorpzE, I really feel like it blows Neo Ticondera out of the water, and I worked on that one for awhile. :P Loving the terrain on this. Its going to be hard to beat, and I'm already working on another jungle map.




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Apr 6 2012, 8:35 pm KorpzE Post #3



Quote from Excalibur
Looks awesome KorpzE, I really feel like it blows Neo Ticondera out of the water, and I worked on that one for awhile. :P Loving the terrain on this. Its going to be hard to beat, and I'm already working on another jungle map.

Awesome, thanks. I'm glad you liked it.



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[2024-5-23. : 3:50 pm]
Ultraviolet -- :wob:
[2024-5-23. : 6:26 am]
UndeadStar -- :wob:
[2024-5-22. : 6:10 am]
Riney -- Somethings never change.
[2024-5-22. : 6:10 am]
Riney -- I come back after 4 months. Post wob. Make a crappy post in Null. Hit a 0 in magic boxes.
[2024-5-22. : 6:00 am]
Riney -- :wob:
[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
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