Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: I'm having some SERIOUS drop issues...
I'm having some SERIOUS drop issues...
Feb 19 2012, 6:59 pm
By: durka_jihad  

Feb 28 2012, 10:05 pm durka_jihad Post #21



nothing in my map has 0 build time.. i think he is referring to buildings set to 0 hp that burn and die as the map starts. at least thats what i assumed since that was one of the features when I had the CCs... but now I don't and im still getting desyncs.



None.

Feb 28 2012, 10:06 pm Lanthanide Post #22



No, I don't think he's saying that, because as you rightly say, that does not cause a crash.



None.

Feb 28 2012, 10:14 pm durka_jihad Post #23



either way it's irrelevant because i have 0 buildings with 0 build time, and even if i did, none of them can be built anyway.. i suppose i could double check but i seriously doubt that's the issue since simply removing the extended units causes the game to work perfectly...



None.

Feb 28 2012, 10:21 pm Lanthanide Post #24



Quote from Kaias
Quote from Lanthanide
Quote from rockz
and remember dead units don't count for anything.
I thought dying unit graphics and blood splats counted?
The first frame of death they count (0hp). The actual death animation afterward doesn't and blood splats certainly don't.

Quote from rockz
I'm pretty sure they do, but remains only last a minute anyway.

Just tested this. Kaias is right - they only count as units towards map max for the first frame where they are set to 0 hp, immediately after that or when they are only a blood stain, they do not count towards map max.



None.

Mar 3 2012, 12:40 am durka_jihad Post #25



So any other help/suggestions about this issue? Yesterday I played 5-6 games in a row without drop issues, then the next couple I play I couldn't get past 5 seconds because everyone would drop.
-.-



None.

Mar 3 2012, 12:49 am rockz Post #26

ᴄʜᴇᴇsᴇ ɪᴛ!

use just 1 unit, like an arbiter tribunal. At 3 seconds, kill all the arbiter tribunals you stacked in the corner of the map owned by all players. If this doesn't work, use nexuses.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 4 2012, 7:31 am durka_jihad Post #27



hmm why would that help? different units could cause more issues? o.o


somewhat related note: i accidentally saved the protected version over the unprotected one, so i had to un-protect which fucked my locations and switch names.... but also apparently the terrain is fucked as well. if i try to isometrically place a terrain it totally screws up and puts null/black terrain around the area in 2x1 boxes... i can deal with it if i need to but... is there a way to restore the terrain to where the editor thinks it's actual terrain rather than copy+pasted stuff... it's kind of annoying when i want to say... extend a peninsula by a couple tiles and it just completely fucks up



None.

Mar 4 2012, 7:50 am Lanthanide Post #28



You should check scmdraft's backups in case there is a backup of your original map stored in there.



None.

Mar 4 2012, 8:30 pm durka_jihad Post #29



well i have old versions..... i just want the terrain to be fixed -.-



None.

Mar 4 2012, 9:56 pm Lanthanide Post #30



If scmdraft can't do it then I doubt there is any specific program written for this problem out there that would.

You could try opening it in staredit and saving again, assuming staredit doesn't barf on other various unsupported things. Starforge could be worth trying as well.



None.

Mar 4 2012, 11:58 pm durka_jihad Post #31



would it work if i copied only the terrain to a blank map, opened with one of those programs, and then pasted it back? im assuming it wouldn't but im wondering if it's worth trying



None.

Mar 5 2012, 12:09 am Lanthanide Post #32



Yes, that's certainly a strategy worth trying. Doing it with staredit would be easier, since obviously it comes with Starcraft. I tried using starforge once but couldn't get it to install properly; I wasn't seriously trying though, since scmdraft2 is better anyway.



None.

Mar 5 2012, 3:37 pm rockz Post #33

ᴄʜᴇᴇsᴇ ɪᴛ!

I recommended doing this a long time ago.

You can just copy the protected version's terrain back into the not protected map.

The reason I recommend using similar units is that sometimes different units are less stable. We have no way of knowing which ones work and which ones don't.

And plus, your map isn't working right now, so you may as well try.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 5 2012, 9:30 pm durka_jihad Post #34



alright thanks, i'll try fooling with copy+paste terrain. I can't copy the terrain from the protected version because I saved over it... once I unprotected it i overwrote the supposed-to-be unprotected version.

After that (which isn't a big deal) I'm definitely going to try using all 1 unit, and I'll post my results in here. I may even try today, not sure... thanks though.

edit: the terrain is much better... it's still screwy if you try to add anything but water, but as long as there aren't giant black rectangles everywhere, I can deal with it... besides the terrain is done. minor changes only from here on out..

Im about to start working with the extended units, just removed the BCs, arb tribunals, citadels, and fleet beacons, and am going to place only 1 unit type and then remove after 3 seconds have elapsed... here goes nothing...


edit#2: ok so i now have 70 nexuses belonging to extended players that will be removed after 5 seconds (because a lot of triggering stuff occurs between 1 and 4 seconds) I'll update with results from the next couple games I play

quick edit#3: i just crashed about half a second into the game and the supply was normal (about 4-8 for each race....) not sure wtf just happened but im going to try again

immediately crashed again... here's the crash log:
Code
TIME: 03/05/12 19:06:22.155
INFO:

Exception code: C0000005 ACCESS_VIOLATION
Fault address:     100116B4 02:000036B4 C:\Program Files\Starcraft\smackw32.dll

Registers:
EAX:13676717
EBX:02C6ED38
ECX:02C6E8C4
EDX:67676767
ESI:019B19D4
EDI:0465105C
CS:EIP:001B:100116B4
SS:ESP:0023:0013FD3C EBP:13671367
DS:0023 ES:0023 FS:003B GS:0000
Flags:00210287
Call stack:
Address  Frame    Logical addr  Module
100116B4 13671367 0002:000036B4 C:\Program Files\Starcraft\smackw32.dll

Stack bytes:
0x0013fd3c: 00 17 9b 01  7c 00 5b 04  01 00 00 00  00 00 00 00  ....|.[.........
0x0013fd4c: 23 00 b4 76  60 06 9b 01  a9 5d 00 10  00 17 9b 01  #..v`....]......
0x0013fd5c: 50 00 c6 02  a0 00 06 03  8c fd 13 00  01 00 00 00  P...............
0x0013fd6c: 7c 00 5b 04  00 00 00 00  4e e0 02 15  60 06 9b 01  |.[.....N...`...
0x0013fd7c: 00 00 00 00  9e 00 00 00  38 00 00 00  ee 00 65 04  ........8.....e.
0x0013fd8c: ac fd 13 00  6d f8 02 15  2a 7c 61 02  00 00 00 00  ....m...*|a.....
0x0013fd9c: d8 fd 13 00  0f 24 80 7c  02 00 00 00  f0 00 00 00  .....$.|........
0x0013fdac: c0 fd 13 00  e5 e4 45 00  fe 00 00 00  01 00 00 00  ......E.........
0x0013fdbc: d8 fd 13 00  dc fd 13 00  1e ed 45 00  00 00 00 00  ..........E.....
0x0013fdcc: 32 00 00 00  58 01 64 04  20 02 64 04  00 00 00 00  2...X.d. .d.....
0x0013fddc: 08 fe 13 00  2d 5e 41 00  02 00 00 00  f0 00 00 00  ....-^A.........
0x0013fdec: 00 00 00 00  51 24 80 7c  01 00 00 00  00 00 00 00  ....Q$.|........
0x0013fdfc: 44 fe 13 00  90 1c 4d 00  73 a3 5f 05  44 fe 13 00  D.....M.s._.D...
0x0013fe0c: 23 1d 4d 00  40 01 00 00  00 00 00 00  01 00 00 00  #.M.@...........
0x0013fe1c: 2c fe 13 00  bc 31 03 15  48 27 fa 0a  40 01 00 00  ,....1..H'..@...
0x0013fe2c: 48 fe 13 00  37 cb 41 00  48 27 fa 0a  40 01 00 00  H...7.A.H'..@...
0x0013fe3c: 79 cc 48 00  40 01 00 00  5c fe 13 00  83 98 4d 00  y.H.@...\.....M.
0x0013fe4c: 03 00 00 00  64 a3 5f 05  6c fe 13 00  00 00 00 00  ....d._.l.......
0x0013fe5c: 6c fe 13 00  6f 9a 4d 00  0a 00 00 00  01 00 00 00  l...o.M.........
0x0013fe6c: 8c fe 13 00  fa 07 4e 00  04 00 00 00  ac 09 4e 00  ......N.......N.
0x0013fe7c: 29 b5 80 7c  00 00 40 00  00 d0 fd 7f  7c 00 43 01  )..|..@.....|.C.
0x0013fe8c: 98 fe 13 00  20 0b 4e 00  00 00 00 00  c0 ff 13 00  .... .N.........
0x0013fe9c: a5 4d 40 00  00 00 40 00  00 00 00 00  a2 23 26 00  .M@...@......#&.
0x0013feac: 0a 00 00 00  94 00 00 00  05 00 00 00  01 00 00 00  ................
0x0013febc: 28 0a 00 00  02 00 00 00  53 65 72 76  69 63 65 20  (.......Service
0x0013fecc: 50 61 63 6b  20 32 00 7c  f0 fe 13 00  e8 1a 80 7c  Pack 2.|.......|
0x0013fedc: ff ff ff ff  00 00 15 00  00 10 00 00  40 00 00 00  ............@...
0x0013feec: 08 ff 13 00  69 01 15 00  6d 03 15 00  94 01 15 00  ....i...m.......
0x0013fefc: 04 00 00 00  40 00 00 00  08 ff 13 00  40 00 00 00  ....@.......@...
0x0013ff0c: 2c 00 00 15  88 6a 05 15  69 01 15 00  2c ff 13 00  ,....j..i...,...
0x0013ff1c: 00 00 00 15  65 72 05 15  94 01 15 00  3a 03 15 00  ....er......:...
0x0013ff2c: 8a 02 15 00  68 ff 13 00  a1 04 15 00  89 04 15 00  ....h...........
0x0013ff3c: 74 a6 18 00  39 4c 40 00  74 a6 18 00  cb 0a e8 77  t...9L@.t......w
0x0013ff4c: 00 d0 fd 7f  44 00 00 00  60 44 26 00  c0 44 26 00  ....D...`D&..D&.
0x0013ff5c: 28 44 26 00  00 00 00 00  00 00 00 00  00 00 00 00  (D&.............
0x0013ff6c: 00 00 00 00  00 00 00 00  00 00 00 00  00 00 00 00  ................
0x0013ff7c: 00 00 00 00  00 00 00 00  00 00 00 00  ff ff ff ff  ................
0x0013ff8c: ff ff ff ff  ff ff ff ff  02 02 00 00  00 00 00 00  ................
0x0013ff9c: 05 00 00 c0  a2 23 26 00  00 00 00 00  b0 fe 13 00  .....#&.........
0x0013ffac: 60 f9 13 00  e0 ff 13 00  7c 5d 40 00  f0 e5 4f 00  `.......|]@...O.
0x0013ffbc: 00 00 00 00  f0 ff 13 00  4f 6d 81 7c  74 a6 18 00  ........Om.|t...
0x0013ffcc: cb 0a e8 77  00 d0 fd 7f  ed a6 54 80  c8 ff 13 00  ...w......T.....
0x0013ffdc: 20 90 91 84  ff ff ff ff  f3 99 83 7c  58 6d 81 7c   ..........|Xm.|
0x0013ffec: 00 00 00 00  00 00 00 00  00 00 00 00  21 4c 40 00  ............!L@.
0x0013fffc: 00 00 00 00  41 63 74 78  20 00 00 00  01 00 00 00  ....Actx .......
0x0014000c: 98 24 00 00  c4 00 00 00  00 00 00 00  20 00 00 00  .$.......... ...
0x0014001c: 00 00 00 00  14 00 00 00  01 00 00 00  06 00 00 00  ................
0x0014002c: 34 00 00 00  14 01 00 00  01 00 00 00  00 00 00 00  4...............

Code bytes:
0x100116b4: 89 07 03 3d  50 4a 01 10  ff 15 00 50  01 10 89 07  ...=PJ.....P....


edit#5:.... ok changed the nexuses (nexi?) to arbiter tribunals and no crash, the supply was correct, and i was able to play fine after someone lagged out 20 seconds in, though i'm 99% sure that lag box drop was unrelated to the map. I'll keep testing but for right now I think the problem may be solved =O

Post has been edited 5 time(s), last time on Mar 6 2012, 12:33 am by durka_jihad.



None.

Mar 14 2012, 8:57 pm durka_jihad Post #35



So the drop issue is still around... it seems less annoying than before but it's still there.

I've found something strange though... for whatever reason I can't remove the arbiter tribunals.... i have triggers set to remove all buildings at a certain location owned by all players if the elapsed time is at least 4 seconds... obviously I remembered preserve trigger but for whatever reason they won't go away... At first the trigger just said any unit, then i copied the trigger and changed [any unit] to [any building] but I'm thinking that "all players" doesn't apply to extended buildings or something? help me out guys, having 70 arbiter tribunals sitting there is annoying for CCMU but also could easily be the cause of people dropping... =\


edit: apparently you can't remove buildings for extended players... so I'm going to have a siege tank splash them all to death (health for these buildings is 0/0 shields and 1/1 hp so they will definitely all die at the same time)...

also just tried to give the buildings from the extended players (all players) to player 8, then remove all for player 8 at that location.. didn't work... so I'm going to test with other people and see if the tank splash method will accomplish what I want... =\

edit: i thought maybe the building wasn't stable so I tried to switch over to battlecruisers... but apparently you can't remove units for extended players with triggers....... i guess I have to kill them with valks or something but........
seriously I need some help/ideas... this is getting silly.

next i'm going to try fleet beacons and then possibly some other unit like a scout (just in case BCs are also unstable.. idk)

Post has been edited 3 time(s), last time on Mar 16 2012, 8:02 pm by durka_jihad.



None.

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