Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Centering Location Help.
Centering Location Help.
Jan 20 2008, 5:39 pm
By: JordanN  

Jan 20 2008, 5:39 pm JordanN Post #1



Not really much of a question but I noticed in these newer naruto maps that for centering location they only use 2 locations and for some reason it can be centered on whatever unit a person chooses. How do they do that without glitches occuring?

Also, anyone have the link to the spell casting tutorial (with buildings not Dropships)

Post has been edited 1 time(s), last time on Jan 20 2008, 5:46 pm by JordanN.



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Jan 20 2008, 6:07 pm Moose Post #2

We live in a society.

If you want to center on say... the 5th Zealot, give 4 zealots to a different player, move location onto a Zealot owned by the original player (now the 5th), then give all the Zealots back to the original player.

As for the spell casting.... if they bring the built unit to the location of the buildings (or anywhere, I suppose), do the spell. To make things cost mana, either use a resource cost for the units built or have triggers remove the unit if the caster doesn't have enough mana.




Jan 20 2008, 8:02 pm Falkoner Post #3



Once they do what Moose said:
Quote
If you want to center on say... the 5th Zealot, give 4 zealots to a different player, move location onto a Zealot owned by the original player (now the 5th), then give all the Zealots back to the original player.
They probably just have the location constantly center on a zealot inside itself, and make it a really tiny location, with hypertriggers it makes it continually follow the same zealot.



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