I tested it in BNet, and I can't find any noticable change extept 'turning your talking portrait to a lovely hue of static.' part. I couldn't test it in single player as my standard.snp was corrupt =(
Sorry to hear that zzt. I have no idea what that is
Talk to somebody more certified about that... I test all my maps in Bnet, just with nobody in the games.
Maybe you could duplicate my methods? (never mind. Seems you have to) Also I discovered this today, so I don't know a lot about it and I haven't done must testing with it so
I don't know what to tell you EDIT (2nd time):
I've been testing this for the past hour and a half and have confirmed a few things:
1. 342000000 milliseconds or more are required for this to work correctly (yes that is SIX zeros)
2. As far as the pings go, on Bnet they will freeze mid-ping and remain there, blocking view of the things beneath
3. This
does work in single player, however it not only freezes the vision box, it freezes the entire minimap, disabling vision completely (unit dots, vision box, pings, fog, everything)
4. This effect is irreversible
5. This effect also freezes the leaderboard, if you have one.
There are a few things to which I am uncertain though, such as if there are more units that can be shown as a portrait and freeze the map, and
if it is reversible, but I
am too lazy to find out at the moment. I shall attach a map that utilizes this concept, along with some zombie killing action that I added because I was bored. I am also unsure
as to how this will work with other players.
EDIT!!!!!:
If you end the scenario in victory and continue playing, the map will continue to be frozen and if you move your mouse over the talking portrait then it alters the animation for some reason. Just though I'd throw that out there.
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Post has been edited 4 time(s), last time on Jan 7 2012, 10:22 pm by c(O.Oc).
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