Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] How to stop Broodlings from dying...
[SOLVED] How to stop Broodlings from dying...
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Dec 29 2011, 1:07 am
By: MetalGear  

Dec 29 2011, 1:07 am MetalGear Post #1



Sorry I know this is a newb-ass question, but I just can't seem to prolong the life of Broodlings. I've tried setting their energy to 100% and preserving it, doesn't work. I've tried creating Broodlings with 0% energy and that doesn't work either. There must be a way?



None.

Dec 29 2011, 1:09 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

The only way to keep broodlings alive forever is to create them via triggers (you don't have to use 'create with properties'). If they are created through triggers, they won't have any energy and they will stay alive until they die.

Quote from Wiki
Broodlings created using Create Unit will not expire, unless they are later affected by the Modify Unit Hit Points action. Broodlings created using Create Unit With Properties will expire. There is no way to shorten or lengthen the expiration timer of a Broodling or Hallucinated unit.

I BEAT ROY/NUDERAIDER/ROCKZ! :yahoo:

Post has been edited 1 time(s), last time on Dec 29 2011, 1:18 am by Dem0nS1ayer.




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[2024-5-10. : 8:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
[2024-5-09. : 8:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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