Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: What Really Annoys Me!!!
What Really Annoys Me!!!
Sep 23 2007, 7:41 pm
By: Life2Death
Pages: < 1 2 3 >
 

Oct 6 2007, 11:39 am Akar Post #21



guess what, this isn't maplantis.



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Jan 4 2008, 2:00 am GuN_Solar90 Post #22



This is SEN! Btw I've never finished a map either, I have about ten maps in production right now, because I always come up with what I think is a fantastic idea and I'll label all the names and place half the units only to discover that it'll probably just blow over completely. Gears of War, Flight From Tarsonis, Two Adversaries, etc. etc.

I can't tell you how many Halo maps I've tried to make!



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Jan 12 2008, 10:26 am Rantent Post #23



The main reason I've never completed a map is because they are never done.



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Jan 12 2008, 11:56 am candle12345 Post #24



A mapper's work is never done.

There's always an improvement to be made, or a bug to fix.

People who state that a map is in it's final version, are not saying it's done. They're saying it's at a point where they can't stand working on it anymore.



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Jan 12 2008, 3:30 pm Moose Post #25

We live in a society.

Quote from Laser Dude
Quote from Esponeo
During the brief period in which there were moderators I was ruthlessly closing or threatening to close "Map Production" topics that were clearly bullshit.
That's why Maplantis has a rule that you need proof to show that the map is actually "In Progress".
Yeah, I should steal the screenshot rule. That was a good idea they had.




Jan 12 2008, 4:45 pm Impeached Post #26



I never make map production threads just to show it off. Imo if you do, that shows you're already slowing down motivation-wise and need some push (attention).

The only reason I've ever made one is to ask for ideas.

Post has been edited 1 time(s), last time on Jan 12 2008, 11:17 pm by Impeached.



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Jan 13 2008, 1:56 am Symmetry Post #27

Dungeon Master

Quote from Akar
guess what, this isn't maplantis.

Are... Are you sure? Could you check again? I mean, no insult to your intelligence, but that's a pretty big assumption you're making there...



:voy: :jaff: :voy: :jaff:

Jan 18 2008, 3:59 am Jack Post #28

>be faceless void >mfw I have no face

with that port forwarding thing, is that for hosting games, or making B-net work, cos i can play on bnet, but not host games,unless someone types the game name in.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 18 2008, 1:29 pm Xx.Doom.xX Post #29



Quote from S.T.A.R.S-zany
with that port forwarding thing, is that for hosting games, or making B-net work, cos i can play on bnet, but not host games,unless someone types the game name in.
it's for hosting mainly.

Last time I checked, no one really made any maps even on the OLD SEN. Ok, maybe a few, but there were a ton of topics in the forum that were like from 2 years ago still floating around, with the OP saying "Oh yeah, I'm still working on it." Garbage.



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Jan 25 2008, 7:03 am stickynote Post #30



I almost never finish a map I begin to make, due to my extremely serious condition of laziness.



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Mar 3 2008, 12:08 pm Kainami Post #31



Ideas are hard to come up with, even harder to perfect, and hardest to stick with. Something easy? Why, making new ideas.



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Mar 3 2008, 8:50 pm Impeached Post #32



For me, it's the opposite. I come up with mounds of ideas, but executing them (especially terrain-wise) is my hard part.



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Mar 3 2008, 10:58 pm Echo Post #33



You know what is way worser than quitters? Map Stealers Cough Cough



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Mar 4 2008, 1:05 am lil-Inferno Post #34

Just here for the pie

You would hate me. I never finished one map, though I came close to finishing one and then I got to the point where there was so many glitches that I was too lazy to find.




Mar 4 2008, 4:10 am Joshgt2 Post #35



Quote from Impeached
For me, it's the opposite. I come up with mounds of ideas, but executing them (especially terrain-wise) is my hard part.
Terrain is what turns me off completely a lot of the time... I don't mind triggers and what not... It is that damn terrain that I can never get right.



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Mar 4 2008, 4:21 am stickynote Post #36



I'm usually pretty good with the terrain, triggers I'm fine with too. I'm just lazy.



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Mar 4 2008, 4:29 am ClansAreForGays Post #37



Terrain has always been my issue with completion.




Mar 4 2008, 4:57 am Falkoner Post #38



Lol, that's my issue with beginning :P



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Mar 4 2008, 6:03 am Joshgt2 Post #39



I used to have other people do the Terrain for me, just the basics of it, and then I would finish the rest for them... I don't know why it is sooo hard to grasp the concept of



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Mar 4 2008, 6:32 am Rantent Post #40



Terrain has always been the easy part for me, I have whole collections of 256x256 maps that have terrain basically completed, preplaced units placed, locations placed, everything named, but only basic triggers for entering buildings and introductions.

The problem is that I would always make some new part on the map which would require a trigger system of its own, but simply move on after I got the structure layed out for it. Than at the end, when I had allotted all the triggering, I had massive amounts of systems to complete. I probably should have simply done each system as I came across it.



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