Staredit Network > Forums > SC1 Map Production > Topic: Astrogears Mk II
Astrogears Mk II
Jan 17 2008, 5:18 am
By: The Starport
Pages: 1 2 35 >
 

Jan 17 2008, 5:18 am The Starport Post #1



Though I've since moved all Astrogears operations to its own forum (which is still under construction at the moment), I'd like to leave an anchor point here to stay connected with the rest of the mapping community in the mean time. Feel free to use this thread to discuss anything you like about the upcoming Mk II release of Astrogears.




Links for Astrogears:
Presently, Mk II (the next official release version) is still in alpha, so testing is mostly private for now. We will be needing some extra testers soon for the next alpha stage, though, so if you're interested, feel free to sign up in the beta thread and we may yet use you for alpha testing too as needed.



I stand by my claim: I'm not stopping until this map is nothing short of epic!

Post has been edited 11 time(s), last time on Mar 16 2008, 2:00 am by Tuxedo-Templar.



None.

Jan 17 2008, 11:36 pm Riney Post #2

Thigh high affectionado

*stalks the tuxedo mapping labs until he finds a way to sneak in to test*



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Jan 18 2008, 1:09 am Lingie Post #3



Lemme in! Since me and DM can play games together, we're sure to make your game interesting!



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Jan 18 2008, 2:20 am The Starport Post #4



If you want to get in on the beta testing list, you'll need to sign up on the forums. Otherwise you'll have to get lucky and catch us during our test sessions whenever they take place. That's perfectly fine, too, but I'll always prefer registered testers over "can I see the map"ers.



None.

Jan 18 2008, 2:49 am Lingie Post #5



Kay, requested on your forum.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Jan 18 2008, 3:26 pm HeMe3iC Post #6



i am too want to become tester ;)) can i register at forum, or you will not accept me? i am mapmaker from BRU



None.

Jan 18 2008, 10:14 pm FooFighters Post #7



Where is this forum... i played the other version of this and i say i would like to test this version along with the rest of these guys...



None.

Jan 18 2008, 10:54 pm who Post #8



there's a link in the first post.



None.

Jan 19 2008, 2:52 am Decency Post #9



I've been playing as much as possible recently, but it's a steep download so it's difficult to play publicly. I found it very fun though, and applaud your work. =)

One problem I had that was after my Gear was killed, my GM was allowed to purchase a bomber, but not bombs for it. I'm not sure if this was intentional, but it was annoying to say the least. I just flew around the map in my bike until I died... repeatedly. =D

Also, I think if you made it very clear to new players to morph into a Spore Colony, it would be very helpful for avoiding the "Forget this map it's too complicated" type of player. I didn't notice that helpful feature until halfway through my first game, and I'd at least like to consider myself a bit more aware than the average Battle,net player. You could also then default the help comments to off, they're kind of repetitive after a few plays.

Thanks again, hope to see this succeed as much as DOTA has for WarCraft 3. =)



None.

Jan 19 2008, 4:29 am Lingie Post #10



DotA is the reason War3 has died. Pray for a better map, like Zerg Infestation, or NotD Aftermath.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Jan 19 2008, 4:33 am Riney Post #11

Thigh high affectionado

Jesus Dota is such a ripoff of nexus defenders for bw XD



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Jan 19 2008, 4:45 am Lingie Post #12



Know your rootz, Eh DM?

Edit - DM, whats with all the Kitteh'z?



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Jan 19 2008, 5:43 pm The Starport Post #13



Quote from FaZ-
I've been playing as much as possible recently, but it's a steep download so it's difficult to play publicly. I found it very fun though, and applaud your work. =)

One problem I had that was after my Gear was killed, my GM was allowed to purchase a bomber, but not bombs for it. I'm not sure if this was intentional, but it was annoying to say the least. I just flew around the map in my bike until I died... repeatedly. =D

Also, I think if you made it very clear to new players to morph into a Spore Colony, it would be very helpful for avoiding the "Forget this map it's too complicated" type of player. I didn't notice that helpful feature until halfway through my first game, and I'd at least like to consider myself a bit more aware than the average Battle,net player. You could also then default the help comments to off, they're kind of repetitive after a few plays.

Thanks again, hope to see this succeed as much as DOTA has for WarCraft 3. =)
Believe me, I'm going to put in a whole development stage just for the tutorial of Mk II.



None.

Jan 20 2008, 7:41 pm The Starport Post #14



Guys, check out this sweet sample from FlyingHat's mod.

Also, have a look at this new Gear concept.



None.

Jan 20 2008, 11:46 pm Riney Post #15

Thigh high affectionado

Now that would make astrogears super sexy.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Jan 23 2008, 11:46 pm The Starport Post #16



Gear Collision Energy Sapping

Gear's Spawn Type Selectors

Need to decide on these ideas.



None.

Jan 25 2008, 9:53 pm The Starport Post #17



Update: Final decision poll created for the new Mk II additions.

http://www.warbox.us/viewtopic.php?f=7&t=81



None.

Jan 26 2008, 2:09 am The Starport Post #18



One more thing: Can anyone help me with this? http://www.warbox.us/viewtopic.php?f=7&t=82



None.

Jan 29 2008, 8:30 am The Starport Post #19



Ultimate new idea: Deployable Vehicles!



None.

Feb 19 2008, 2:47 pm The Starport Post #20



ALPHA 8 up. Got most of the reported bugs fixed, but there might be more lurking around.

Anywhere, here's what's covered:
* Zergling is now the Propulsor unit. Use burrow or any cockpit ability to terminate.
* Propulsors now draws 84 energy per second!
* Added hangar container areas (only one being used at the moment; Propulsors)
* Fixed unpurchaseable bombs
* Added failsafe for purchasing too many items to fit in the hangar
* Deployed vehicles no longer drain energy!
* Quantum Envelopes set nearby turrets as protected. Protection range increased.
* Fixed Deployed bombers' bomb drops
* Fixed Deployed vehicle not halting its deployment status (and continuing to play sound/draw energy) sometimes
* Fixed Positron Lance Bits not being properly removed on Gear death
* Prevented Meteors from landing on rifts



Also, tell me what you think of this idea, if you haven't already.



None.

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