| Tuxedo-Templar | Mar 17 2008, 5:48 am | Post #41 |
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Well, I'll post on SEN tomorrow a public beta once I have it fixed up a bit. Got a few things I want to try to fix up first.
There's a beta up on maplantis in the meantime, though. |
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Mar 17 2008, 5:28 pm | Post #42 |
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and she's STILL hawt
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Finally got to play... ;o
Very interesting map. I didn't know what I was doing too much and Falk seemed to give tips late (oh, build nexus for cash... I'm rich because I have a map full of them ;o) |
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![]() ![]() Things to know: The squeaky wheel gets the grease Working on: Forums & polls. Should be done tonight. Next in line: DLDB tools for dldb managers, Message center, Mod night... |
| Tuxedo-Templar | Mar 17 2008, 6:19 pm | Post #43 |
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Yeah there's presently no information about the gameplay elements in the map. This is still an early beta. It's kinda just meant for people who have a rough idea of how to play already so I can determine if my new improvements will allow the game to be fun to play this time around (Mk I has problems with the basic gameplay and controls that made it hard to enjoy).
I'll suggest holding off for now until I have the finished release version. We've worked out the perfect plan to help make the map accessible to beginners finally. I just haven't implemented it yet for the beta.
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This post was edited 1 time, last edit by Tuxedo-Templar: Mar 17 2008, 6:28 pm.
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Mar 17 2008, 6:40 pm | Post #44 |
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and she's STILL hawt
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But... then I'll still be a noob when it's finished
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![]() ![]() Things to know: The squeaky wheel gets the grease Working on: Forums & polls. Should be done tonight. Next in line: DLDB tools for dldb managers, Message center, Mod night... |
| Tuxedo-Templar | Mar 17 2008, 6:55 pm | Post #45 |
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Feel free to try to learn from the betas if you're a pain glutton.
If you have questions, I'll answer them.Since the learning curve is pretty much the last thing keeping AG back, I've something special planned to tackle it... |
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Mar 17 2008, 10:07 pm | Post #46 |
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and she's STILL hawt
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I'm more of a sadist. But I guess I'll switch roles for this.
Anyone wanna play IM me. I'd like to play in a 2v2. |
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![]() ![]() Things to know: The squeaky wheel gets the grease Working on: Forums & polls. Should be done tonight. Next in line: DLDB tools for dldb managers, Message center, Mod night... |
| Tuxedo-Templar | Mar 17 2008, 11:15 pm | Post #47 |
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Well hold off. I've almost got BETA 1d ready with a lot of good fixes.
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| Tuxedo-Templar | Mar 18 2008, 12:29 am | Post #48 |
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http://www.warbox.us/viewtopic.php?f=14&t=153
Here's the changes: Here's the list of BETA 1d's changes:
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| Tuxedo-Templar | Mar 18 2008, 5:12 am | Post #49 |
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Oh by the way, for beta 2, there's gonna be another batch of significant changes-
These shouldn't take nearly as along to add, though. Oh, and now I think we're good to return beta discussion back to warbox again. Sorry for the hangup before. |
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Mar 18 2008, 6:15 pm | Post #50 |
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and she's STILL hawt
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Those changes sound awesome Tux.
So we won't need a GM for dropping base defenses from... overlord (engineer?)? |
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![]() ![]() Things to know: The squeaky wheel gets the grease Working on: Forums & polls. Should be done tonight. Next in line: DLDB tools for dldb managers, Message center, Mod night... |
| Tuxedo-Templar | Mar 18 2008, 6:37 pm | Post #51 |
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Well, the overlord was just another type of vehicle that you could put into your Gear and have it deployed (like probes, dropships, and vultures). GMs can use any of the 4 vehicles on their own. The Gear can now use vehicles too, thanks to the new Deploy Vehicles button.
I plan to make it ONLY function with the Deploy Vehicles button from now on, in other words. Plus I'll be making vehicle switching easier by centralizing it through the Gear completely. You'll see what I mean with beta 2. I also plan to add some things to help with understanding what the probe's buildings do. Those seem to be tricky for a lot of people, and my methods up till now have been ineffective for explaining it. |
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| Tuxedo-Templar | Mar 18 2008, 10:07 pm | Post #52 |
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Topics of the day:
Gear Master's fate... Symbol Vedict (on whether to continue with AG; part of some silly maplantis discussion) Having a forum for this stuff is so much more convenient than putting it all in a single thread.
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This post was edited 2 times, last edit by Tuxedo-Templar: Mar 18 2008, 11:26 pm.
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Mar 18 2008, 11:54 pm | Post #53 |
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and she's STILL hawt
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I played vs falk just like now...
Maybe make engineer's drops cost a bit more. And if you gear master dies, you get spammed with messages. Like 100's of them. |
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![]() ![]() Things to know: The squeaky wheel gets the grease Working on: Forums & polls. Should be done tonight. Next in line: DLDB tools for dldb managers, Message center, Mod night... |
| Tuxedo-Templar | Mar 19 2008, 12:01 am | Post #54 |
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Ok. I'll have those fixed for beta 2.
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| Tuxedo-Templar | Mar 19 2008, 4:48 pm | Post #55 |
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Return of the Tech Points!
Should I do this? |
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Mar 20 2008, 5:18 am | Post #56 |
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and she's STILL hawt
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Dead gear masters never actually spawns a new gear master.
Higher cores might output too much energy? (falk always get last core and has like 40 bits) Even given the disadvantages. Falk has a lot more to say... dunno where he's posting the replay though. |
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![]() ![]() Things to know: The squeaky wheel gets the grease Working on: Forums & polls. Should be done tonight. Next in line: DLDB tools for dldb managers, Message center, Mod night... |
| Tuxedo-Templar | Mar 20 2008, 7:03 am | Post #57 |
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He IMed it to me.
I'll be working to debug this stuff for beta 2. Thanks for reporting it. |
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Mar 20 2008, 10:07 pm | Post #58 |
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and she's STILL hawt
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I don't know if this was suggested before, but how about some upgrades for the npcs? Maybe build a stargate and it makes the computer upgrade. Is that even possible? I suppose you could change the npcs to hero versions. Or switch types, like change ultra to zergling and upgrade 1 by zergling hero, upgrade 2 be ultra, upgrade 3 by ultra hero.
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![]() ![]() Things to know: The squeaky wheel gets the grease Working on: Forums & polls. Should be done tonight. Next in line: DLDB tools for dldb managers, Message center, Mod night... |
| Tuxedo-Templar | Mar 21 2008, 12:33 am | Post #59 |
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I was thinking of stuff like that, as well as new NPC types, but those would have to be Mk III features. Mk II is just about getting the basic concept down. Mk III will have the fun stuff.
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| payne | Mar 23 2008, 5:21 pm | Post #60 |
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I am the EggMan!! WOOOO!!!!
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I had, I think, a freacking good idea for AG! I'd suggest everybody to go read it on warbox.us!
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