Well. my trigger is not working properly. It should though-... please help:
Player 1
Player 5 brings atleast 1 anyunit to "wall"
display text message for current player "blablabla"
But nothing appears, although it should for player 1 rite?
None.
It does appear for Player 1,
but did player 5 bring a unit to the wall??
i can't help u untill u tell me an answer, so i can find out
None.
if player 5 brings a unit to the wall, a message should appear for player 1
None.
so answer my question, did player 5 bring a unit to the wall, and were u player 1?
whats so hard about that
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
This trigger seems failsafe. But there are several things you might not have noticed:
- The message appears for P1. So are you sure you have P1's slot? This is NOT necessarily the very 1st slot, but the first slot of its force.
- P5 brings a building or w/e to it in the beginning so the message displays when you don't expect it and is overwritten by intro text.
- The location is not marked for the correct elevation. (e.g. air only)
- The location is moved elsewhere by another trigger (create a ping to check that)
- The text DOES display, but as subtitle which - in this case - you would have set not to display in the options menu.
When you checked all that I'm afraid you'll have to post the map for us to find the error.
Post has been edited 1 time(s), last time on Jan 16 2008, 4:33 pm by NudeRaider.
- Random Start Location is checked.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
OMG LOL... I hate me... I always press quote when I want to edit -.-
delete this post pls...
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
- Random Start Location is checked.
ihjel, go away, you are mafia...