Staredit Network > Forums > SC2 Assistance > Topic: Remove Models/Shapes
Remove Models/Shapes
Oct 25 2011, 8:57 am
By: TheKeyToKilling  

Oct 25 2011, 8:57 am TheKeyToKilling Post #1



I have some models and shapes that get placed at specific points at the start of the game. I then create them at different spots later in the game and need to remove the old copy. How would I go about removing previously placed models and shapes?



None.

Oct 25 2011, 9:47 am DevliN Post #2

OVERWATCH STATUS GO

Attach the models to units and kill/remove the units.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Oct 25 2011, 9:58 am TheKeyToKilling Post #3



I have triggers such as this... Actor - Create actor model ShapeGrape (Unnamed) at point Obs 1 End

Is there a way to kill or remove those without attaching them to units? I have 32 of them and really don't feel like attaching 32 models to units and remaking the triggers for it then. Would be quite a bit of work... trying to avoid doing it the long way if possible.



None.

Oct 25 2011, 10:23 am Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

There should be some actions in the "actor" trigger group.




Oct 25 2011, 12:11 pm NicholasBeige Post #5



Create an array variable of type 'Actor' with a size of 31. *Arrays start at 0, so 0 to 31 = 32.
As you create each model at a point add it to this array variable.
Then you create a loop which runs through 0 to 31 and removes each 'Actor' stored in this variable.

If you need it more spelt out than this I suggest you read up on triggering tutorials at the wiki.



None.

Oct 26 2011, 2:00 am TheKeyToKilling Post #6



Quote from name:Cardinal
Create an array variable of type 'Actor' with a size of 31. *Arrays start at 0, so 0 to 31 = 32.
As you create each model at a point add it to this array variable.
Then you create a loop which runs through 0 to 31 and removes each 'Actor' stored in this variable.

If you need it more spelt out than this I suggest you read up on triggering tutorials at the wiki.

Hmmm that sounds like a feasable possibility... I'll hafta test it... I shall get back to you on that one :)

Well that's a possible way to add them to a variable for removal... but I don't think it's possible to remove or kill an actor model with a trigger. I'm just attaching the models to units now like I wanted to avoid :-/.

Post has been edited 1 time(s), last time on Oct 26 2011, 9:44 am by TheKeyToKilling.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:38 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider sing it brother
trust me, you don't wanna hear that. I defer that to the pros.
[07:56 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: "War nie wirklich weg" 🎵
sing it brother
[2024-4-27. : 6:24 pm]
NudeRaider -- "War nie wirklich weg" 🎵
[2024-4-27. : 3:33 pm]
O)FaRTy1billion[MM] -- o sen is back
[2024-4-27. : 1:53 am]
Ultraviolet -- :lol:
[2024-4-26. : 6:51 pm]
Vrael -- It is, and I could definitely use a company with a commitment to flexibility, quality, and customer satisfaction to provide effective solutions to dampness and humidity in my urban environment.
[2024-4-26. : 6:50 pm]
NudeRaider -- Vrael
Vrael shouted: Idk, I was looking more for a dehumidifer company which maybe stands out as a beacon of relief amidst damp and unpredictable climates of bustling metropolises. Not sure Amazon qualifies
sounds like moisture control is often a pressing concern in your city
[2024-4-26. : 6:50 pm]
Vrael -- Maybe here on the StarEdit Network I could look through the Forums for some Introductions to people who care about the Topics of Dehumidifiers and Carpet Cleaning?
[2024-4-26. : 6:49 pm]
Vrael -- Perhaps even here I on the StarEdit Network I could look for some Introductions.
[2024-4-26. : 6:48 pm]
Vrael -- On this Topic, I could definitely use some Introductions.
Please log in to shout.


Members Online: Roy