Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Lazers or something
Lazers or something
Jan 13 2008, 10:10 pm
By: LoveMeleemaps  

Jan 13 2008, 10:10 pm LoveMeleemaps Post #1



Is their a way i can make a constant lazer efect to move up or down? Or would their be just shootin.

if not how can i get a bc to stay still in a dark area and shoot from high dirt through low dirt bck to high dirt but up and down. I don't think it is possable but i dunno.
and i don't think im explaining this good enough



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Jan 13 2008, 10:23 pm Conspiracy Post #2



Quote from LoveMeleemaps
and i don't think im explaining this good enough

Correct xD I have no clue what you are talking about.



None.

Jan 13 2008, 10:35 pm fm47 Post #3



If you want BC's to shoot from high dirt to low dirt, you could go with the BC's (or wraiths) shooting at burrowed units that you pretty much wont use, so you can max out its armor and HP, then set triggers to make sure it's always alive. You have to make sure they don't unburrow when you shoot them though.

I'm not sure how consistant you want it... you'll have to space the burrowed units out far enough so that each one is being hit by at least one wraith. Just as you can imagine it, though, it would just be a bunch of lazers shooting, rather than a constant lazer effect... but the units shooting won't be seen because they're not shooting at your units.

A sudden thought: Since air units tend to float around when the space they occupy is shared, you could have a strip of high dirt, on one side, you place cannons, stack them how you want, make sure they are powered, and the other side, burrowed units. You can do it just about with any unit that shoots. Tanks would be cool too, since you can't see them fire, it would just be the ground exploding


Oh yeah, you could also have an observer move up and down, have a location following it, then have a unit under the observer constantly.

Post has been edited 1 time(s), last time on Jan 13 2008, 10:57 pm by fm47.



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Jan 14 2008, 12:44 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from LoveMeleemaps
Is their a way i can make a constant lazer efect to move up or down? Or would their be just shootin.

if not how can i get a bc to stay still in a dark area and shoot from high dirt through low dirt bck to high dirt but up and down. I don't think it is possable but i dunno.
and i don't think im explaining this good enough
If I understand it right, you want the laser to bounce back? (Using proper English might help)

Well then you could use 2 cloaked wraiths shooting at each other.
If you want to simulate a height difference place 1 above a cliff. If its not enough place the "low" wraith 1-2 tiles lower.
Problem is, that their cool down is a bit random so the timing of the shots will shift slightly.




Jan 14 2008, 12:46 am Falkoner Post #5



Yes, and if he had the two wraiths shooting at eachother, he'd have himself with missles flying back and forth :P



None.

Jan 14 2008, 12:49 am NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Falkoner
Yes, and if he had the two wraiths shooting at eachother, he'd have himself with missles flying back and forth :P
ROFL... indeed... ok np... make the wraith invincible and let them shoot a burrowed unit.
To prevent unburrowing you could give an enemy unit to P12. The wraiths will still shoot it.




Jan 14 2008, 1:04 am blacklight28 Post #7



Quote from fm47
Tanks would be cool too, since you can't see them fire, it would just be the ground exploding

You actually can see tanks shoot. When they shoot, they appear in your vision, even if they are on high ground.



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Jan 14 2008, 8:45 am LoveMeleemaps Post #8



nah i mean have 1 bc shootin across from a high dirt not at the unit moving inbetween the high cliffs. but shoot behind the unit that is moving and if the unit seems to want to go down it will shoot the unit moving.
sorry i should of explained that better when i posted



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Jan 14 2008, 11:11 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Well then you pretty much presented the solution yourself. You just have the problem that the bcs won't change targets when you come by.

One workaround:
Place 2 bcs ALLIED to the player on a cliff, so that they are shooting each other (or a cloaked wraith in the middle of the canyon if you need it to be broader). Then have another unit like a ghost placed under the bc which is ENEMY to the player and allied with all others. When the ghost kills you only the bc will be seen.

Or you move the bcs onto themselves so that they choose a new target and hope its the player unit (not recommended)

Or you ally the bcs with all others and make them enemy to the player when the player comes near.




Jan 14 2008, 2:23 pm fm47 Post #10



Quote from blacklight28
Quote from fm47
Tanks would be cool too, since you can't see them fire, it would just be the ground exploding
You actually can see tanks shoot. When they shoot, they appear in your vision, even if they are on high ground.

Not unless it's targetting you, no? If it's targetting, say, a burrowed p12 unit or whatnot. I THINK that's how it works, but I'm not sure. The computer with the tank would also have to be allied to the player. The splash damage will still hit the player.

As for the thread topic, would this work?

You have a location centered on your unit. Everytime the unit walks out of the location, create a burrowed unit (whatever wont unburrow and/or attack), then center the location to your unit. Have the BC allied to you, shooting at burrowed ground units (however you've that set up), but when the player and the burrowed units you created upon centering location happens to be on the same location, set the computer ally status to enemy.

You can improve this big time, if you use 2 position updating locations (locations that follow you at an interval).

Just imagine your unit that is running is dropping bits of bread as he runs through a canyon, not realizing so. When ever, should he decide to turn back, there will be monsters already scavenging at his trail... as soon as they see him...

M
. M
. . .M
. . . . M

M = Marine
. = burried unit

If you had 2 updating locations... you could have one removing the burrowed units to the point where there is only 1 at a given time, so that the BC will always shoot at that one, which is following your footsteps, and if you were to turn around, that unit is either set invincible or removed or the computer that owns it becomes allied by the BC computer, you, in turn, become unallied and therefore shot upon.



None.

Jan 14 2008, 4:59 pm NudeRaider Post #11

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I don't exactly know what you are trying to explain there, but ofc you can make a burrowed ling following the player.
And you can make the player allied to the bcs and the lings enemy.
But it would make more sense if the bcs fired directly at the player....




Jan 14 2008, 6:06 pm fm47 Post #12



what's ofc >_<? Of course?

Yeah, I noticed what I was trying to explain was in a very complicated manner, if the "explaination" itself even makes sense...

What I had imagined was that he wanted a lazer to trail the unit so that if the unit does decide to turn around, it will be shot.

Oh...

There's something you could do better for that... scratch my previous post ^^



None.

Jan 14 2008, 6:13 pm LoveMeleemaps Post #13



thanks people will try that. I hope it works :)



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