Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Ban drops the Player/Swarm Glitch Refund?
[SOLVED] Ban drops the Player/Swarm Glitch Refund?
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Aug 11 2011, 6:05 am
By: Nib-  

Aug 11 2011, 6:05 am Nib- Post #1



Well I was playing some maps, and I these maps had the capabilities to drop the player when banned (due to drop hackers) and defiler's swarm being refunded every time CCMU happens. I'd like to know how they do these things and if someone could provide step by step information if its memory editing cause I have no clue how to do that... And if it's EUD editing could someone explain what that is?

Thanks a bunch!



None.

Aug 11 2011, 6:11 am DevliN Post #2

OVERWATCH STATUS GO

Could you post a map that does what you're describing?



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Aug 11 2011, 6:21 am Nib- Post #3



Helms Deep Annatar East 8.4



None.

Aug 11 2011, 7:43 am jjf28 Post #4

Cartography Artisan

Helms Deep Annatar East 8.4

As far as RH goes i'm still really pushing that you put sui back to it's origional coordinates so ug can slide by.

Banner Dropping

So the first trigger Spams the message (a, neccessary, 11 times) "YOU HAVE BEEN BANNED!" the message can be anything you want tho.

The second trigger in "All Players" detects when "Current Players" message is exactly "YOU HAVE BEEN BANNED!" (this is done using EUD's) then gives the player a mineral, thus dropping the player

Why it drops: Starcraft multiplayer shares certain memories like unit health, mineral amounts, unit locations and such, but it doesen't share less important memories like display text; So the banned players computer knows that his text is "YOU HAVE BEEN BANNED" and knows to give himself a mineral, but the other computers don't know that should have happened since their display text is not the same, so when the memories are shared, the banned player desyncs since he has a mineral the other computers think he shouldn't

Swarm Glitch Refunding

EUD Health detection tutorial

Good place to start with memory editing/EUD's and such

- If you get this far: Grima's energy is very similar to health so if you learn to do health you should be able to correctly detect what grima's energy is in triggers: get this far and i'll help more.

Consideration: In a upcoming version of East I placed grima at index 0 (select grima, hit enter, press move to top) <-- Incredibly important otherwise the memory of his energy will be at different places (depending on the players in the game) leading to the massive amount of triggers like in East 8.4, for this.

Post has been edited 2 time(s), last time on Aug 11 2011, 8:22 am by jjf28.



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Aug 11 2011, 8:17 am rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

euds aren't that easy to understand. Pretty much your best bet is to look at eud maps, search through the for forums for "euds" and in the map database.

I apologize for the poor quality video, but it was a spur of the moment thing. I'm not sure if there is a better way to make a tutorial either.

One of the most important things to do is to find the value you are trying to read in artmoney first. Artmoney has a memory viewer which lets you see everything around a certain area. So if you want to detect energy, you can find hp, then look in the memory viewer for the energy.

The ban method is actualy just a desync. The player being banned has something happen on his computer which doesn't happen on any other computers, so the game splits into two, with the banned player being dropped for everyone else, and everyone else being dropped for the banned player. This efectively defeats the stay alive hack, and it instantly bans, unlike defeat or crash.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 11 2011, 8:21 am Azrael Post #6



Quote from jjf28
Spams the message (a neccessary (13 or so? - check the map) times)

Should be 11.




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