Ok, i have absolutely noooo idea how to do this. BUT. i know i need to use a HT for a spawning trigger....
So
my idea is to create 50 units for player 5 every 30 seconds....
What i have understood from the other tthreads has been that a hp is somethin like this:
PLAYER 5
Elapsed time is atleast 1 sec.
Modify death counts of player 5: set to 359 deaths of rhynadon
NEXT TRIGGER
[TRIGGER]
[CONDITIONS]
[*]Player 5 has suffered at most 359 deaths of rhynadon
[/CONDITIONS]
[ACTIONS]
[*]Modify death count for player 5: add 1 deaths of rhynadon
[*]preserve trigger
[/ACTIONS]
[/TRIGGER]
NEXT TRIGGER
[TRIGGER]
[CONDITIONS]
[*]Player 5 has suffered at most 360 deaths of rhynadon
[/CONDITIONS]
[ACTIONS]
[*]create 50 ultralisk for player 5 at spawn 1
[*]preserve trigger
[/ACTIONS]
[/TRIGGER]
NEXT TRIGGER
[TRIGGER]
[CONDITIONS]
[*]Player 5 has suffered at most 360 deaths of rhynadon
[/CONDITIONS]
[ACTIONS]
[*]Modify death count for player 5: set to 359 deaths of rhynadon
[*]preserve trigger
[/ACTIONS]
[/TRIGGER]
is this ok?
None.
Use this instead:
C:P5 has exactly 360 death of rhynadon
A:create 50 units for P5
A:set death of rhynadon for P5 to 0
A:preserved
C:always
A:add 1 death of rhynadon for P5
A:preserved
None.
mmmmm dont work...but ty anyway
None.
you understood the triggers i posted incorrectly
the one y10k does basically the same thing, it's probably actually working for you, but it takes too long, since you don't have hypers.
have this for hyper triggers (under a player with no waits)
C:
always
A:
preserve trigger
comment
wait(0) x 62
then copy that trigger 3 times.
None.
http://Falkoner.CoW.GooglePages.com/Hyper_Triggers.htmlThe correct triggers, if your hypertriggers worked properly, would be:
P1
Always
Add 1 death for Rhynadon for player 1
Preserve Trigger
Player 1
Player 1 has suffered at least 360 deaths of Rhynadon
Create 50 Ultralisks for Player 1 at 'Spawn'
Set deaths on Rhynadon for Player 1 to 0
Preserve Trigger
None.
someone09 does wait(0) x 62 mean
wait (62000) milliseconds
or does it mean
wait(0)
wait(0)
wait(0)
wait(0)
wait(0)
wait(0)
wait(0)
etc... (x62)
?
None.
It means wait 0, like the link I pointed to you said
Using 62000 just gives major wait blocks
None.
If your looking for a nice set of hyper triggers without having the wait blocks, then that isn't the way to go...
Trigger 1:
Player: whom ever
Condition: Always
Actions: -Wait 0 milliseconds
- Set 'Wait' (or any other name for this switch)
-Wait 0 milliseconds
- Preserve Trigger
Trigger 2:
Player: I believe a different one
Condition: - 'Wait' is set
Actions: -Wait 0 milliseconds
-Preserve trigger
That will take out all wait blocks that you may have.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
If your looking for a nice set of hyper triggers without having the wait blocks, then that isn't the way to go...
Trigger 1:
Player: whom ever
Condition: Always
Actions: -Wait 0 milliseconds
- Set 'Wait' (or any other name for this switch)
-Wait 0 milliseconds
- Preserve Trigger
Trigger 2:
Player: I believe a different one
Condition: - 'Wait' is set
Actions: -Wait 0 milliseconds
-Preserve trigger
That will take out all wait blocks that you may have.
I believe Trigger 2 must clear the switch
Just don't use wait timers for anything and you won't ever have the problem of wait blocks.
None.
http://Falkoner.CoW.GooglePages.com/Hyper_Triggers.htmlThe correct triggers, if your hypertriggers worked properly, would be:
P1
Always
Add 1 death for Rhynadon for player 1
Preserve Trigger
Player 1
Player 1 has suffered at least 360 deaths of Rhynadon
Create 50 Ultralisks for Player 1 at 'Spawn'
Set deaths on Rhynadon for Player 1 to 0
Preserve Trigger
So, before all that u must put a hyper trig right?
like...
always
wait (0) x 62
always
wait (0) x 62
always
wait (0) x 62
and then your trigger?
None.
no, you just need them once in your whole map.
if you have any other waits that need to be run, put the hyper triggers under a computer player who doesn't use any waits. It will still work for all the players.
None.