How do you make units speed faster with new patch
None.
I know three ways:
Same as always.
Stim Packs
Ion Thrusters
Metabolic Boost
etc...
Place a player 14 or 15 scarab first on the map, and experiment with that.
Use DatEdit to change unit speeds.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
p15 scarab as first unit is stable.
other effects:
-arbiters cannot cloak other units, but the game spams with cloak and decloak sounds and the unit's shadow or blue movement thing (HT) dissappears
-4 shoting units in a bunker cause crash
-disabling bunkers cause a crash
-some units do not attack nearby enemy units while idling (e.g.: zealot)
-vulture speed upg has a only a tiny effect