This is how they did it in Quests Open RPG.
Player 1Player 2Player 3Player 4Player 5Switch 1 is ClearedCurrent player brings at least 1 [any unit] to SPAWN AREACreate 2 Hydralisks for Player 7 at Spawn 1Create 3 Zerglings for Player 7 at Spawn 1Create 2 Hydralisks for Player 7 at Spawn 2Create 3 Zerglings for Player 7 at Spawn 2Create 2 Hydralisks for Player 7 at Spawn 3Create 3 Zerglings for Player 7 at Spawn 3Set Switch 1Preserve Trigger Player 7Switch 1 is SetPlayer 7 brings at most 5 [men] to SPAWN AREAClear Switch 1Preserve Trigger Player 7Switch 1 is SetIssue order to all [men] owned by Player 7 at Spawn 1: Attack to Spawn 2Issue order to all [men] owned by Player 7 at Spawn 2: Attack to Spawn 3Issue order to all [men] owned by Player 7 at Spawn 3: Attack to Spawn 1Preserve Trigger This gives the illusion of it being spawn-specific, but it actually isn't. If you really want a spawn-specific system which uses 4 spawn locations, you'll need to use 2 computer players and hero units to accomplish it. In some situations you could track the units individually, but Zerglings and Hydralisks move too fast for such a method.
To keep track of 4 spawns, you'd use something like this.
Spawn 1: (Player 7) 3 Zerglings, 2 Hydralisks
Spawn 2: (Player 7) 3 Hero Zerglings, 2 Hero Hydralisks
Spawn 3: (Player 8) 3 Zerglings, 2 Hydralisks
Spawn 4: (Player 8) 3 Hero Zerglings, 2 Hero Hydralisks
Then, for example, you can tell the group from Spawn 3 has died because Player 8 commands 0 Zerglings and 0 Hydralisks.
thank you very much for taking the time to do this and find it out... but i actually managed to get it on my own and it works fine.
None.
Hey no problem, I'm glad you got it working