Well I have a system in this map. If you step on a beacon, you will get it after a short wait, with some other beacons around it showing the progress. It isn't working right, and I have no clue why. It's a semi-simple system, but hard to explain without seeing the map.
The triggers are located in Force 1 / Force 2, under the hypers.
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First thing of order.... I didnt even look at the triggers yet, but
Absolutely Fantastic Job at the Terrain. I love the asthetics.
Now... let me delve into your problem here....
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Lol, I'm not even going to bother looking at the map, but I assume that you are getting Wait Blocks, are you using a system where they step on it, then it runs a wait, the it gives it to them? If so I am almost certain it's wait blocks.
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There are no waits, I used death counts. Could you not treat me like a noob before even looking at the map? =/
Post has been edited 1 time(s), last time on Jan 11 2008, 11:17 pm by Impeached.
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LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You used the terrain I posted at old SeN for cannals! LOL! Just made the bridges a bit thicker! LOL!
And I can see a bunch of terrain from my compilation! Lol!
EDIT: Okay, time to check the triggers... lolol...
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You used the terrain I posted at old SeN for cannals! LOL! Just made the bridges a bit thicker! LOL!
And I can see a bunch of terrain from my compilation! Lol!
EDIT: Okay, time to check the triggers... lolol...
Erm.... why is that so lol? Didn't you make your terrain compilation for public usage?
Or is it just that no one seems to use these? (just a question, i rly don't know)
What exactly is the problem? In other words, what is happening with the system you currently have.
And ya, Nude, I forgot that I had added the cannal into my database, so it makes much more sense now, I thought he just had it from when I first posted it.
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LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You used the terrain I posted at old SeN for cannals! LOL! Just made the bridges a bit thicker! LOL!
And I can see a bunch of terrain from my compilation! Lol!
EDIT: Okay, time to check the triggers... lolol...
Ok, I'll give you credit. I gave woodenfire credit for a few of the Crescent Dyne/World War things he made that I copy/pasted from the terrain compilation, didn't know you had done that. About 50% of the terrain near the beacons is taken from the compilation (except the canal is 100% copy/pasted). Also the top left thing is copy/pasted. The rest I did.
What exactly is the problem? In other words, what is happening with the system you currently have.
Nothing. Nothing happens. Test the map, put a unit or 5 on any beacon.
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Nah, it's fine, you don't need to give me credit, I just forgot I had put that in my compilation.
And I know exactly what the problem is:
The game keeps resetting the death over and over to 1, before it can detect that it is at 0, so you never actually buy it.
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Ah. I accidentally deleted my subtracting triggers for those deaths.
Thanks, I looked through the trigger tons of times, but didn't think that would be gone.
Post has been edited 1 time(s), last time on Jan 11 2008, 11:32 pm by Impeached.
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Ahhh shit... sorry about that, i got pulled away from the computer...
Slap the map up on SEN When ur done with it, it looks great So far.
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