This is pretty much what happened with DS. You wouldn't believe what shit people give me when I host my ver. I'm called a cheater, an imposter, a map stealer, that my playstyle is not intended on DS, you name it, because they don't even know I created the map originally. I estimate that's a bit less than 50% of the people.
Of course it annoys me at that moment, but then again I don't have to play with them and so I don't really care.
Sure I could've protected my map and have everyone wait until I find the motivation to map another bugfix / balancing release. That way there would only be the versions out there I like and thus nobody would give me bs. But that would've simply been selfish and ultimately epeen.
I feel the same way.
people saying that I'm not competitive in my map, or that I don't know how to play it... Or people who yell at me, saying that I've left them behind or haven't contributed enough to the competitive play.
Sure I could've protected my map as well and have everyone wait. But I knew that, at least in SC1, that would be stupid because everyone has their ideas, and it increase the popularity of my map if people get to change it around and implement their own things.
Of course, I totally respect and appreciate the time and effort put into my map. But hey, remember, it was my initial ideas, my passion, that created the map. No one can take that from me, so I knew it was okay to keep my map open source.
Just don't take it against me when I don't have time or have the motivation to serve your needs.
Then I'm not even sure why you're here arguing on the SC2 forum about open maps when you have no stake in the affair.
Really dude, I remember a time where you and other people here would actually try your best to solve problems and make some fun game-types instead of throwing excuses around of why you don't want to make maps.
I have every stake in the affair as it is my Opinion, and my opinion, as well as everyone else's, is valuable. You, of all people, should know this.
How did you not see this coming? Warcraft 3's editor was more complex over the Starcraft 1 editor, of course the Starcraft 2 editor is going to be that much more complex.
Oh I don't know.. Maybe the only custom game ever played in WC3 is DOTA isn't a big enough hint to make the editor more user-friendly so more varieties of maps can be made? Just saying.
Maybe you took it the wrong way when I said "Don't care anymore". Because I'm not saying that I don't give a shit about SC2's custom mapping as a whole, I'm saying I wouldn't care if it is generally accepted to have maps being closed source.
Let me delve deeper into this.
Because of the terribad interface of the SC2 Editor, and the EXTREMELY terribad interface of B.net 2, almost all mappers resort to online resources such as sc2mapster n teamliquid or w/e. Also, the ONLY way to get ANY attention on your map is to either have a shit ton of luck, or advertise your map on the above sites.
Because of this, almost all resoures have been allotted online, and most people will think of looking at map examples and getting help NOT thru battle.net 2, but on forums. And since forums will be a much bigger help, they will rely on those rather than looking into maps.
Also, because everything is allotted onto forums, the creators themselves become well known to the community, and can be easily contacted and asked for help.
Overall, this effectively makes Open-Sourced maps useless.
Still, there are situations that make Open-sourced maps a good thing for the community, such as Spec Forces, for example... But that's really the only case that I've seen so far.
If the evidence wasn't stacked so high against the only reason to keep maps open-sourced, I would've voted for open-sourced as well, as I've stated in my first post of this thread.
None.