Actually I will go over the heroes and describe their roles / how they are unique.
TERRAN:
Marine Hero - high dps ranged hero. Can also call down reinforcements at any location on the map to help allies (or be used offensively).
Medic Hero - support hero, strongest terran caster. Can heal / restore allies which makes her good in team fights as well as use offensive spells like irradiate and optical flare.
Reaper Hero - very mobile hero due to high movement speed, cliff jumping and stim pack. Allows the hero to be in the right place at the right time.
SCV Hero - builder hero. Can construct and repair buildings and even construct and mass a battle cruiser fleet which can own late game.
Ghost Hero - Long range sniper hero that can cloak and use spells such as emp and nuclear launch. A very strong hero because it forces the other team to get detection items if the other team doesn't have a hero with a detection ability.
Siege Tank Hero - long range artillery hero. Can out range defenses using siege mode and artillery barrage. Very useful hero but best used with support. Can also use scanner sweep which means that the hero can detect for allies from halfway across the map. This hero requires good teamwork to be used to its full potential.
Fire Bat Hero - the terran's only short range combat oriented hero. Has a very high dps and can deal splash damage. This hero is very good at crittering. Can also cast fireblast which is a very strong AOE ultimate.
Vulture Hero - fast combat oriented hero that can lay mines. Can also use patrol micro (which basically allows you to attack while moving if you use patrol). This hero is very strong with decent micro.
Marauder Hero - durable combat oriented hero that can slow enemies and cast defensive drones.
Thor Hero - Basically the terran 'tank'. Can take a lot of damage, especially with the ultimate immortality protocol. This hero is a weak caster, but has very good anti air and has decent damage output.
Hellion Hero - fast caster hero. The hellion hero is very mobile due to high initial movement speed and the spell flame boost. The hero also has some interesting spells such as flame turret and fire trail.
Banshee Hero - the only terran hero that can fly. The banshee doesn't have a very high damage output and doesn't have any damage spells. However, the hero is very difficult to kill (due to cloak, fly, evasion and the suppression drone spell) so the hero can be a very good harasser.
PROTOSS:
Zealot Hero - Powerful melee hero. Has one of the highest dps's in the game and is very durable. Is also quite mobile due to leg enhancements and charge. Can warp in zealots anywhere on the map.
Stalker Hero - Mobile ranged combat oriented hero. The stalker hero has a decent damage output and can be difficult to kill due to evasion and blink. Is mobile due to blink and wormhole transit so can be in the right place at the right time.
Dark Templar Hero - Melee hero that can become invisible (and thus the enemy team might need detection to deal with the dark templar hero). The dark templar hero also has 2 good disable spells (void prison and vortex) so is good at ganking or picking off low health enemy heroes.
High Templar Hero - strongest protoss caster hero. Has 4 powerful spells, all of which are useful in different situations.
Sentry Hero - support caster hero. Can turn the tide of battles with spells like guardian shield and force field. Good at pushing lanes.
Probe Hero - builder hero. Can construct pylons and photon cannons. The probe hero can also use patrol micro and can hold its own vs some melee heroes if microed correctly. Can summon motherships as an ultimate, the mothership can decimate enemy defenses using planet craker.
Phoenix Hero - the only protoss hero that can fly. The phoenix hero is a very mobile caster hero (a bit like the hellion hero). Can use patrol micro. Graviton Beam is a strong spell that can be used to disable enemies or drag them into photon cannons. Also has void spheres which is a decent damage spell.
Colossus Hero - long ranged combat oriented hero with decent mobility (due to cliff walking). You can upgrade the hero's attack to have longer range or deal splash damage. One common technique is to trap enemies in a time pyramid and then abuse your long range and mobility to deal damage to the enemy while they cannot deal damage to you.
Archon Hero - very powerful combat oriented hero with very good splash damage. Has a really awesome ultimate (power overwhelming) that makes the hero own everything.
Reaver Hero - anyone remember this SC1 unit? the reaver hero is a very slow but powerful long range combat hero. The hero may store scarabs, use super scarabs and can summon warp prisms (which you can use to carry the reaver hero around to make up for the reaver hero's poor mobility). This hero is micro intensive and requires good warp prism / reaver micro to use properly.
Dark Archon - powerful caster hero. The dark archon hero has 2 disables so is very good in team fights. Can be annoying early game due to feed back and mass an army late game using mind control.
Dark Zealot - combat oriented melee hero with a decent amount of energy. The hero is not as strong as the zealot hero but has 4 spells to make up for it. This hero requires a good use of spells to be effective.
ZERG:
Zergling Heroes - two fast and mobile but weak melee heroes. The zergling heroes require very good multi tasking because the player that controls them has to be able to control two heroes at once. I highly recommend crittering when using these heroes.
Baneling Heroes - two suicidal heroes that are also decent laners due to the searing acid spell. Like the zergling heroes, you need good multitasking to use them effectively.
Hydralisk Hero - ranged combat hero with decent dps. Can become a lurker, which makes the hydralisk hero the zerg's stealth hero.
Roach Hero - short ranged combat hero that has good speed and durability. The roach hero has the fastest regeneration in the game and can also move while burrowed. As a result, the roach hero is very good at hit and run tactics.
Queen Hero - support caster hero. The queen hero is a good support hero due to transfusion and shockwave. Can provide anti air using acid spines. Can also summon larvae which can be used for a variety of purposes (be it scouting, taking damage, absorbing damage, etc).
Infestor Hero - caster hero, very good laner. The infestor hero has 3 awesome spells with different uses and can also move while burrowed, which allows the infestor hero to escape from combat when neccesary.
Drone Hero - the drone hero is definatly and interesting and unique hero due to its ability to morph between 3 different states. The drone hero may become a spore crawler, in which case the drone hero provides detection and has very good anti air. Alternatively, the drone hero maybe become a spine crawler in which case it has a very strong anti-ground attack. The drone hero can be considered the zerg's siege hero due to the long range of the spine crawler and due to its ability to summon guardians.
Defiler Hero - strongest zerg caster hero. It differs from the infestor hero in that its spells are more oriented towards dealing damage and preventing damage to allies rather than summoning units.
Ultralisk Hero - basically the zerg's 'tank' hero. Is a melee hero that can take a lot of damage. Is also fairly mobile and has a decent damage output. Can deal splash damage. Not a very good caster though.
Overlord Hero - Caster oriented hero that can fly. Starts out not very mobile but has high mobility in the late game. Has two AOE damage spells (disease cloud and generate creep), which make the hero good at laning.
Nydus Worm Hero - Short range melee hero. Has a decent damage output and can take a decent amount of damage. Has an awesome ultimate (leap) which can be used to escape combat, to enter combat, to attack air units or to deal splash damage to ground units. Can use parasite, which can be used to gain scouting information or be used to create wormlings. Also, whenever the nydus hero takes damage there is a chance that wormlings will be produced.
Mutalisk Hero - Short ranged combat oriented hero that can fly. The mutalisk hero may use scream, which deals AOE damage and scares away enemy units for a short period of time. Can also summon mutalisks for a short period of time, which allows you to use muta stacking (if you don't know what muta stacking is, I suggest you watch any brood war TvZ progame in the past decade).
I just cannot understand how anyone can conclude that hero attack doesn't have a large diversity of heroes based on what I wrote above (oh wait yes I can, people can make that conclusion if they don't even bother to play the game and jump to conclusions; either that or they are trolling). Diversity and variety of heroes is definatly the one thing the map has, so I apologize if I appear 'angry' when people make claims that are not true.
Anyway, I have spent a lot of time writing this post that could have gone towards working on version 2.0. I'll try to get the new version done as soon as possible.
Post has been edited 1 time(s), last time on Jan 11 2011, 6:21 am by iiequalsexpipi.
None.