Version 2.2 has been released. It includes mostly balance changes and a few bug fixes. I would like to thank those who have played games with me over the past week because their advice definitely influenced the content of this patch. Here is a changelog:
- Reaper Hero no longer has the Stimpack ability. Instead the Reaper Hero has a new ability called Berserk. Berserk is a spell that causes the Reaper Hero’s attack speed to drastically increase for a short period of time. Also, while the Reaper Hero goes berserk you lose control over the reaper hero and the reaper hero attacks any nearby enemies so be careful with this ability.
- Reaper Hero’s Jet Pack ability has been improved. In addition to providing passive cliff jumping you can now actively use this ability (hotkey T) to jump to a nearby point within a radius of 5. You can use this ability to jump over units, buildings or cliffs so it is very useful if you get surrounded.
- Similar to the Reaper Hero, the Zergling Hero’s wings ability can also be used to jump to a nearby location in addition to providing passive cliff jumping.
- The Colossus Hero’s cliff walk ability now provides a small movement speed increase (10%) in addition to providing cliff walking.
- Hopefully fixed an issue where the reaper hero’s actor would sometimes disappear when the reaper hero jumps over a cliff leaving the reaper invisible. (this was caused by patch 1.2)
- Fixed an issue where the medic hero would sometimes heal at a rate of over 100 life per second with her heal ability.
- The medic hero’s heal ability and the scv hero’s repair ability now cost slightly more energy.
- The medic hero now deals 20% more damage had has a slightly increased movement speed.
- Fixed an issue where the medic hero would sometimes not play her attack animation. (this was caused by patch 1.2)
- The rate at which the team’s beacon heals nearby heroes has been doubled.
- The high templar hero’s psionic storm ability no longer affects allied units and its AOE has been increased significantly.
- The defiler hero’s dark swarm ability only provides a 95% damage reduction from ranged damage rather than a 100% damage reduction from ranged damage because it was a bit over powered.
- Fixed an issue where the queen hero could not unburrow.
- Fixed an actor issue where the Thor Hero’s actor would not be created if the Thor Hero uses immortality protocol. (again, caused by patch 1.2)
- The Baneling Hero’s quick death ability has been decreased to a 75% reduction in respawn time rather than a 100% reduction.
- The energy cost of the probe hero’s photon cannon ability has been increased by 33% for balance purposes.
- The SCV hero’s missile turrets now provide detection at levels 1 and 2.
- Fixed an issue where the Ursadak Critters would get stuck on the fire map.
- Critters now provide 25% more experience and minerals so hopefully killing critters is more worth while.
- Fixed an issue where the Nydus Worm’s Leap ability would damage units before impact. The Nydus Worm Hero now has a slightly increased movement speed to make this hero stronger.
- The detection range of sensor towers have been increased significantly from 12 to 20. Hopefully this makes it easier to detect enemies as terran.
- The cost of the overseer has been decreased to 35 minerals from 50. This is to make it easier for the zerg team to detect enemies.
- Reduced the ‘Leaver Bonus’ to a value halfway between version 2.0 and version 2.1. In the last version the team with less players generally had a slight advantage so hopefully things are more balanced now.
- Added text messages that indicate that when a player leaves the game and the teams become even then no team benefits from the leaver bonus.
- Increased the amount of time players have to vote on the game settings.
- Removed parts of my triggers on items that become obsolete since patch 1.2 fixed a bug where heroes would drop items on death. Items are no longer randomly permutated when a Hero respawns as a result!
- Various other changes that I have forgot to add.
None.