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So basically this thread is to look out for what the players of TS want for the next version of it. I am basically open to pretty much any thought, idea, query or concern. It could be as little as one small balance change with a spell or as dramatic and big as new hero suggestions. I am just looking for what TS needs to move forward not only for the entertainment value but also for the competitive aspect of the game.
Here are a few things I came up with and are NOT implemented into the map yet. (If they even are.)
1. Comstat Station:
Each team has one comstat station in their base to purchase for a certain amount of minerals, wether 250 or 500. The CS does not have unlimited energy and will cost between 50-75 limiting it from 3-4 casts per usage depending on how much energy is saved.
Pros: Something new to add spice to the game, great at night to scout, and will own any burrowed or invisble unit.
Cons: DT and cloak aswell as burrowed units become inferior at night if someone does purchase the CS. (I can't really think of anymore, let me know if you can?)
2. Mana Wells:
Just like cap'n the cannons, there will be Mana Wells on each side of the map for a total of two. If you capture the wells you will have exclusive use to them and they will regenerate your mana faster.
Pros: Faster mana, more excitement and things to cap for, epic battle for MW's.
Cons: Does TS need faster mana regeneration? Could be an easy exploit but also may not, depending on how it is used.
3. Rune Spawns:
Every thirty seconds or a minute a random rune spawns on one side of the map either giving 100 gold, replenishing mana, or both?
Pros: On the hunt for runes, bonus for capping and dominating map with lane/map control.
Cons: Small amount of gold - could always be adjusted, where in the map would they spawn? Would Runes and Mana Wells cluster the map?
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I will keep adding to the list as my ideas keep coming to me. I also want to add new heroes/units to the map but not yet because I feel TS has a even balance to it and adding new units will just jeopardize the even feel to it.
So this is where you come in.. ask your self: What do I feel TS needs? What should be added? What can make the game better then it already is?
Here are a few things I came up with and are NOT implemented into the map yet. (If they even are.)
1. Comstat Station:
Each team has one comstat station in their base to purchase for a certain amount of minerals, wether 250 or 500. The CS does not have unlimited energy and will cost between 50-75 limiting it from 3-4 casts per usage depending on how much energy is saved.
Pros: Something new to add spice to the game, great at night to scout, and will own any burrowed or invisble unit.
Cons: DT and cloak aswell as burrowed units become inferior at night if someone does purchase the CS. (I can't really think of anymore, let me know if you can?)
2. Mana Wells:
Just like cap'n the cannons, there will be Mana Wells on each side of the map for a total of two. If you capture the wells you will have exclusive use to them and they will regenerate your mana faster.
Pros: Faster mana, more excitement and things to cap for, epic battle for MW's.
Cons: Does TS need faster mana regeneration? Could be an easy exploit but also may not, depending on how it is used.
3. Rune Spawns:
Every thirty seconds or a minute a random rune spawns on one side of the map either giving 100 gold, replenishing mana, or both?
Pros: On the hunt for runes, bonus for capping and dominating map with lane/map control.
Cons: Small amount of gold - could always be adjusted, where in the map would they spawn? Would Runes and Mana Wells cluster the map?
-
I will keep adding to the list as my ideas keep coming to me. I also want to add new heroes/units to the map but not yet because I feel TS has a even balance to it and adding new units will just jeopardize the even feel to it.
So this is where you come in.. ask your self: What do I feel TS needs? What should be added? What can make the game better then it already is?
None.