The following is a compilation of exported WoW models that you can import in your SC2 maps if you'd want new models to play around with.
To learn how to import these models into your maps, you can find a tutorial
here.
You can make requests, though I don't know how long it will take to meet said requests. Just keep that in mind.
Post has been edited 1 time(s), last time on Nov 27 2010, 2:23 am by DevliN.
Currently Working On: My Overwatch addiction.
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
I don't know if you saw the note, but for some reason only their idle poses were exported. I'll have to re-export and upload them with animations that also fit SC2's naming methodology (i.e. using "Attack 01" or "Attack 03" or something rather than "Attack1H"). When I re-upload them, I'll send you a PM about it.
Currently Working On: My Overwatch addiction.
very nice devlin keep up the good work with the model conversion
None.
I don't know if you saw the note, but for some reason only their idle poses were exported. I'll have to re-export and upload them with animations that also fit SC2's naming methodology (i.e. using "Attack 01" or "Attack 03" or something rather than "Attack1H"). When I re-upload them, I'll send you a PM about it.
Does this mean our Wiki isn't right? Or would require an update of any sort? ;D
None.
Yo Devlin, are you simply using an .mpq extractor and then converting the models to the format recognised by Starcraft 2? If that's the case I could probably help you out (I have all the tools). Only problem is that my copy of WoW is at my home in Edinburgh and I won't be able to get it before Christmas.
None.
I don't know if you saw the note, but for some reason only their idle poses were exported. I'll have to re-export and upload them with animations that also fit SC2's naming methodology (i.e. using "Attack 01" or "Attack 03" or something rather than "Attack1H"). When I re-upload them, I'll send you a PM about it.
Does this mean our Wiki isn't right? Or would require an update of any sort? ;D
What? It means that the terminology used for the animations in WoW is different than in SC2. I just have to rename the animations to match those used in SC2, simple as that. I don't get where you see anything having to do with our Wiki being changed or something.
Yo Devlin, are you simply using an .mpq extractor and then converting the models to the format recognised by Starcraft 2? If that's the case I could probably help you out (I have all the tools). Only problem is that my copy of WoW is at my home in Edinburgh and I won't be able to get it before Christmas.
No, I'm using the WoW Model Viewer and exporting .m3 files from there.
Currently Working On: My Overwatch addiction.
>be faceless void >mfw I have no face
Just thought I'd point out that there are these ones done as well:
http://www.staredit.net/galaxyedit/unit/11.Black%20Zombie%20[WoW]
http://www.staredit.net/galaxyedit/unit/13.White%20Zombie%20[WoW]
http://www.staredit.net/galaxyedit/unit/12.Green%20Zombie%20[WoW]
Links need [WoW] added to them because of bbcode failz.
I should probably zip them up with their textures and make it a pack, maybe when I have a bit of time. I'd like to request any zombie-style stuff from WoW, or undead or creepy monsters, unless there's over 9000 of them. Dunno what WoW has in terms of that stuff.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."