Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: RUN AI Script Arbiter Recall?
RUN AI Script Arbiter Recall?
Dec 12 2007, 7:34 am
By: Cayden  

Dec 12 2007, 7:34 am Cayden Post #1



How in the heck do I get the Arbiter to cast Recall on a location?

I want the Arbiter to cast Recall on a location of my choose when my unit enters a zone. Can someone please tell me if it even works anymore and if it does how to? Thanks



None.

Dec 12 2007, 9:30 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Cayden
How in the heck do I get the Arbiter to cast Recall on a location?

I want the Arbiter to cast Recall on a location of my choose when my unit enters a zone. Can someone please tell me if it even works anymore and if it does how to? Thanks
Execute ai script at location: "Cast Recall"

The arbiter must belong to a comp player that has recall researched and has enough energy to cast it.

Post has been edited 2 time(s), last time on Dec 12 2007, 9:40 am by NudeRaider.




Dec 12 2007, 1:02 pm Falkoner Post #3



And don't constantly order it to recall when you have Hypers on, this causes trouble.



None.

Dec 12 2007, 3:22 pm frazz Post #4



Ooh, what kind of trouble is that?



None.

Dec 12 2007, 7:07 pm Fisty Post #5



Quote from frazz
Ooh, what kind of trouble is that?
It has sex with the portal



None.

Dec 12 2007, 11:35 pm Falkoner Post #6



It gives the arbiter orders too quickly for it to actually perform anything.



None.

Dec 13 2007, 12:32 am Riney Post #7

Thigh high affectionado

Quote from Falkoner
It gives the arbiter orders too quickly for it to actually perform anything.

I beg to differ, it gives it a huge swirling effect.



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Dec 13 2007, 12:34 am Falkoner Post #8



It kept messing me up in Random Quest RPG, maybe it works, I'm not sure, but adding a slight wait fixed it for me.



None.

Dec 13 2007, 12:36 am Riney Post #9

Thigh high affectionado

Tux's "The Club" Look at the hottub. Tell me that aint preserved with Hypertriggers.



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@RineyCat on Twitter

-- Updated as of December 2021 --

Dec 13 2007, 1:00 am Falkoner Post #10



Yeah, maybe my map was just a bit funky.



None.

Dec 13 2007, 2:39 am Cayden Post #11



lol Well, the arbiter belonged to a neutral player and it had hyper triggers as well. Ill test it with a few things changed around.



None.

Dec 13 2007, 5:57 am frazz Post #12



If you have 10 arbiters and order ten simultaneous (or zero wait sequential) recalls, will they all go at once, from different arbiters? If you do it sequentially, will one attempt to do it ten times, canceling itself out? Or will the computer automatically use one not casting?



None.

Dec 13 2007, 5:59 pm Vrael Post #13



You could test it yourself.
In one map, I had 6 arbiters placed and all 6 players could get a recall on their unit at the same time. There were also 6 different triggers ordering this though, with 1 command per trigger.



None.

Dec 13 2007, 6:03 pm frazz Post #14



Maybe I'll try it out.



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