So ive got a trigger to set up that:
when Player 1's civilian enters a region, apply camera for player 1 / default velocity and deceleration and also
when Player 2's civilian enters a region, apply camera for player 2 / default velocity and decelerationbut when say player 2 enters that region, it applies the camera for both players. i want them to be separate!
why is this happening?
Post has been edited 2 time(s), last time on Sep 29 2010, 9:22 pm by Bolshevik09. Reason: updated attachment
None.
I haven't looked too deep into the problem, but I saw that the trigger "P2 Part 1: lock eye A" doesn't have the same Point as the others in its Event. All others have 'Anywhere'.
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
In your trigger event of the "P1 Part 1: lock eye C" trigger you are using "player 2".
Just select 1 trigger on the left side and move up and down with the arrow keys on your keyboard. You will see the differences in your triggers pretty fast.
I haven't looked too deep into the problem, but I saw that the trigger "P2 Part 1: lock eye A" doesn't have the same Point as the others in its Event. All others have 'Anywhere'.
ok ive changed all the points to anywhere and uploaded to B.net titled "
Dp in the mist TEST 01"
still having problems
almost seems like player 1 is able to fire both player 1 and 2's triggers with the events that i chose... i'm stumped
let me know if you want to test this with me online and i'l meet you on there at a specified time
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well if nobody knows, then how do you run two separate cameras for two players?
if i apply camera, it does it for both players even though its specified for just one player.
is it possible that its just the editor glitching or is it my triggering?
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I would start by changing your event. You should be using conditions instead of unit filters inside the event (I am not sure if they work properly there).
Instead use unit enters/exits region with the unit as any and add a condition saying owner of unit (triggering unit) = 1 or 2.
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I would start by changing your event. You should be using conditions instead of unit filters inside the event (I am not sure if they work properly there).
Instead use unit enters/exits region with the unit as any and add a condition saying owner of unit (triggering unit) = 1 or 2.
Solved! i changed the event to just "any unit enters / exit region" specified the region..
and then added a condition "owner of triggering unit = player" specified player...
You were right, props!
Put this one in the wiki
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