ok my freind and i are building a map. no switchs atm but how would we go about cycling the triggers over once a certain action has been done?
we have about 200 diffrent triggers any help would be apperciated.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
You mean 200 different triggers looped? -> use preserve on each
You mean 200 similar triggers easily created? -> use the text based trigger editor of ScmDraft 2
You mean 200 triggers which form a huge chain? -> use a death counter which is counted up by 1 every trigger
You mean 200 different triggers looped? -> use preserve on each
if i do it that way then it spawn create units for some
You mean 200 similar triggers easily created? -> use the text based trigger editor of ScmDraft 2
no i don't think so
You mean 200 similar triggers easily created? -> use the text based trigger editor of ScmDraft 2
how do you do this, this might be what we are looking for
None.
ok this is how we got it
pretend its like tic tac toe and after all the triggers we want to loop all the way back to the first trigger and start thema ll over again
so we have the end of tic tac toe but now can't create no x's or o's
None.
This is what normally happens, if you add a preserve trigger, just clear one of the conditions until you want it to run again, and when you want it to run again, just make those conditions true again.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
ok this is how we got it
pretend its like tic tac toe and after all the triggers we want to loop all the way back to the first trigger and start thema ll over again
Ok Looping a chain of triggers with a death counter (dc):
Trigger1:Conditions:
Current Player has suffered exactly 0 deaths of COUNTER (=dc)
Actions:<actions>
set deaths of COUNTER for Current Player to 1
preserve
Trigger2:Conditions:
Current Player has suffered exactly 1 deaths of COUNTER (=dc)
Actions:<actions>
set deaths of COUNTER for Current Player to 2
preserve
... repeat this using the text based trigger editor of ScmDraft 2.
Trigger200:Conditions:Current Player has suffered exactly 199 deaths of COUNTER (=dc)
Actions:<actions>
set deaths of COUNTER for Current Player to 0
preserve
Set it to 200 if you dont want to loop right away. In this case have another trigger set the dc to 0 whenever you want to restart.
so we have the end of tic tac toe but now can't create no x's or o's
maybe deleting the x's and o's will help?
Triggers are always running continuously at a 2 game second interval. You don't have to do anything to tell them to start running again besides wait. If you want that time reduced, use hyper triggers.
ok this is how we got it
pretend its like tic tac toe and after all the triggers we want to loop all the way back to the first trigger and start thema ll over again
Ok Looping a chain of triggers with a death counter (dc):
Trigger1:Conditions:
Current Player has suffered exactly 0 deaths of COUNTER (=dc)
Actions:<actions>
set deaths of COUNTER for Current Player to 1
preserve
Trigger2:Conditions:
Current Player has suffered exactly 1 deaths of COUNTER (=dc)
Actions:<actions>
set deaths of COUNTER for Current Player to 2
preserve
... repeat this using the text based trigger editor of ScmDraft 2.
Trigger200:Conditions:Current Player has suffered exactly 199 deaths of COUNTER (=dc)
Actions:<actions>
set deaths of COUNTER for Current Player to 0
preserve
Set it to 200 if you dont want to loop right away. In this case have another trigger set the dc to 0 whenever you want to restart.
To lessen the map making work of this would be...
Template:Conditions:
<Choice Player> has suffered exactly 0 deaths of <Death Counter Unit>.
Actions:<Actions>
Modify death counts for <Choice Player>: Add 1 for <Death Counter Unit>.
Preserve Trigger.
Copy the "Template Trigger," then edit the first "Template Trigger" to...
Trigger 1Conditions:
<Choice Player> has suffered exactly
0 deaths of <Death Counter Unit>.
<Conditions>
Actions:<Actions>
Modify death counts for <Choice Player>: Add 1 for <Death Counter Unit>.
Preserve Trigger.
Copy then edit Template trigger below Trigger 1
Trigger 2Conditions:
<Choice Player> has suffered exactly
1 deaths of <Death Counter Unit>.
<Conditions>
Actions:<Actions>
Modify death counts for <Choice Player>: Add 1 for <Death Counter Unit>.
Preserve Trigger.
Repeat the process, after Trigger 199 is done, then edit and not copy Template Trigger below 199
Trigger 200Conditions:
<Choice Player> has suffered exactly
199 deaths of <Death Counter Unit>.
<Conditions>
Actions:<Actions>
Modify death counts for <Choice Player>: Set to 0 for <Death Counter Unit>.
Preserve Trigger.
200 triggers is a lot to do the same proceedure over and over, so taking whatever viable shortcuts is very nice.
None.
is their a editor that will post those triggers in automaticly which i dought lol because i rlly don't wanna go through each trigger and do it all over again.
if so what editor and how do u use it?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Text Trigger Duplicator
Version 1.2
This program duplicates triggers in the form of text to be used in SCMdraft's trigedit. Created by devilesk.
http://www.maplantis.org/storage/files/texttrigdupe.zipTrigger Duplicator
Version 0.95c
Allows you to quickly create a series of triggers with the use of variables. Created by MindArchon.
http://www.maplantis.org/storage/files/triggerduplicator.zip
hmm u think those would just put triggers in each trigger already?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
hmm u think those would just put triggers in each trigger already?
I don't think anything. I have never used any of those progs because I never had SO many similar triggers to set up.
And for 10 similar triggers I always used the text based trig edit of ScmD 2. Worked fine and efficient for me.
Just try the programs, and you'll see which suits your case best. The only thing I can tell from the description is that devilesk's prog seems to create a text file which you can copy and paste into ScmD's text trig editor.