I'm not sure what can be added in this case, I don't remember the original special forces being too much about topology.
I recall parts in several versions where areas of high ground where difficult to break into and required dangerous (and albeit sometimes tedious) work to do so. Watching that fleet of flyers clean up the map systematically towards the end makes me feel that end-game challenge portion is somewhat diminished as a result.
Stuff like that.
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Quote from name:Tuxedo-Templar
I'm not sure what can be added in this case, I don't remember the original special forces being too much about topology.
I recall parts in several versions where areas of high ground where difficult to break into and required dangerous (and albeit sometimes tedious) work to do so. Watching that fleet of flyers clean up the map systematically towards the end makes me feel that end-game challenge portion is somewhat diminished as a result.
Stuff like that.
Only the original special forces had no fliers, the later iterations had things like fliers, protoss units, etc.
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A good map, but the easiest way to win is to spam ravens; I got like 60 ravens with 50 attack and 30 armor = gg.
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I think one way you can spice up the gameplay is to introduce achievements. Achievements that contain time/unit constraints.
For example, you can have an achievement where players have to beat the game in 20 minutes. This'd entice players to push as fast humanly possible.
ANother one would be unit constraints.. Kill the first building using only 5 units max (including dead ones) per player. These achievements would introduce people to play differently and create new gameplay aspects
Only problem is ... what would be the reward of the achievements? :\
I guess you COULD give money awards... but it's kind of an awkward way to achieve what you're going to get anyway.
Maybe you can give them some sort of ending as reward. Like a gold marine trophy or something before the game ends.
You'd also need to create a neat lil UI for it so people can refer to it ^.^
It's just something to break the monotonous gameplay of all Special Forces
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A good map, but the easiest way to win is to spam ravens; I got like 60 ravens with 50 attack and 30 armor = gg.
So you mean if I get 60 units of any other unit with 50 attack and 30 armor that it won't destroy as much as ravens do?
I think one way you can spice up the gameplay is to introduce achievements. Achievements that contain time/unit constraints.
For example, you can have an achievement where players have to beat the game in 20 minutes. This'd entice players to push as fast humanly possible.
ANother one would be unit constraints.. Kill the first building using only 5 units max (including dead ones) per player. These achievements would introduce people to play differently and create new gameplay aspects
Only problem is ... what would be the reward of the achievements? :\
I guess you COULD give money awards... but it's kind of an awkward way to achieve what you're going to get anyway.
Maybe you can give them some sort of ending as reward. Like a gold marine trophy or something before the game ends.
You'd also need to create a neat lil UI for it so people can refer to it ^.^
It's just something to break the monotonous gameplay of all Special Forces
Definately. As long as it remains high on the realms and people enjoy it, there's no reason for me to stop working on it.
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Only the original special forces had no fliers, the later iterations had things like fliers, protoss units, etc.
Yeah and I still have fun playing the original.
Anyway, that's my surface-level take on it. Take it or leave it.
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I just played it and beat it. Pretty fun and enjoyable. Kinda easy mode once I had like 15 + BCS I think at end of it I had like 30 +, Ker was raped so far by pod rockets was easy mode. Good job on a very nice map mike.
If all else fails, crowbar the fucker
My version has my name, and its typically going to be the "Special Forces: Elite" map name with nothing else around it.
Don't mind people editing. And if the version is more popular than mine then someone did a better job than I did at making it fun. They kept my name in and were respectful to that, as it was all I asked. Just hope other mappers decide to follow suit, as a lot of the top maps on the list are locked.
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I don't understand where's the replayability factor of this map.
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I don't understand where's the replayability factor of this map.
EZ solutions:
-scoreboard
-save high scores
-Nightmare mode
I might look for the map, if I ever bother playing SC2 again.
I always thought that SF was pretty fun with buddies, anyway. :>
Quote from name:Taylor Swift
I think it's only more popular because they host it more and it gives more money I think, but the balance is terrible, unless yours is just as hard, I haven't had a chance to test yours because the popularity has dwindled down a little. Maybe I just hate Brutalisk that are rigged. But if that's what people like who am I to say otherwise. I left it open specifically so one day it would be possible for a new version to pop up out of my hands, its half the reason I don't lock it.
Quote from name:Taylor Swift
Oh that's what I wanted to suggest, you should add a kills board or something Yoshi, or just something to look at while I'm killing stuff. Unless there is a leaderboard that I'm not aware of, and it should be on by default. Kills board is a dumb way of tracking a players contributions in this game. A player who goes after the buildings (creep tumors, spines) early on is a huge credit, as well as someone farming infested civilians all day isn't a huge credit but would have high kills.
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A personal counter would be fun though.
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If you have feedback for the edits you can't give them to me, I have no control over those maps and it's not personally how I'd alter the map.
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Oh, my bad. I'm working on all of these issues, should be rolling out an update early next week.
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Major update. Bigger map, better enemies, etc. I was able to put the polish that I was unable to put into it due to contest deadlines, and hopefully much more updates to come.
Unfortunately due to the recent battle.net change with gametypes, the version on battle.net is unjoinable unless you look a little bit further down for the one with just the "Special Forces" gametype.
For complete list of changes, go here:
http://www.mikelat.com/2010/09/27/special-forces-elite-major-patch-09272010/As always, the map is open and available for download here:
http://www.sc2mapster.com/maps/special-forces-elite/
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