Im trying to make a trigger that uses an event that defines Triggering Unit. My problem is I cant find an event that would fire constantly checking all 6 player hero units. (Theres just 6 units in total, but a screw up anywhere would make one player pretty beefy).
I need help either finding an event that would support the ability to define trigger unit constantly, or ghetto rig if it is a must.
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-- Updated as of December 2021 --