Staredit Network > Forums > SC2 General Discussion > Topic: Blizzard's Censorships
Blizzard's Censorships
Aug 18 2010, 4:25 am
By: UnholyUrine  

Aug 18 2010, 10:21 pm MasterJohnny Post #21



Quote from Riney
Pro: I like it
Con: You whine about it

Solution. Go play MW2

And what word censorship? Just turn off the damn chat filter.
The map publishing kind of censorship that you cannot turn off.

Its Pro:You whine about it
Con: You like it.
That is not a solution.



I am a Mathematician

Aug 18 2010, 11:01 pm UnholyUrine Post #22



It's not a really ridiculous statement...

Right now, name changes, after that "free" event, will inevitably cost money.
You could say that this is to stop people from spamming bots... but isn't there a better system for that?

Like programming so that it detects player usage.. if it goes over a certain threshold, it will come into blizzard's techies' attention, and allow them to pinpoint keys currently used as bots. Sure, it may be more complicated... but a much better alternative for everyone except the company itself because they earn money.

Similarly, many of the limitations they're withholding can easily be in sold as a DLC package. Like the "More map publishing package". Sooner or later, they could even have a chat channel addition and make you pay for b.net usage. Tho I'm 90% sure that won't happen, but simply concept of them taking away resources just so we have to pay MORE for it is just cheap. Like 60 bucks x 3 for the 2 expansions isn't good enough? Common man.


All the things you've said I agree.
Yes, patches will make B.net 2 better.

But don't say this without acknowledging the fact that at the b.net forums, prior to the game release, as in during the beta phase, EVERYONE complained about there being no chat channels. What'd they do? Ignore... or even better, asked a rhetorical question "Do you REALLY want chat channels?"

Do you?

That's like saying, "Do you feel that I'm a GIANT douche?"

Yes.

I was focusing on talking about the limitations that they have implemented on us... not what the b.net 2 does better. Of course B.net 2 is better in many aspects. But, to be the devil's advocate, B.net 2 Should be Better than B.net 1 in almost ALL aspects. Again, there's just no excuse. It is hard to believe that they do not have other intentions for leaving out chat channels and LAN, limiting map publishing, and controlling map "appropriateness" other than trying to "Streamline" things. Plus, these things are SO basic to the Battle.net's Function that it should be added without any question.

You can argue all you want how b.net 2 will grow and stuff.. doesn't prove the fact that b.net2 as of now is not Shit.



None.

Aug 18 2010, 11:02 pm MasterJohnny Post #23



New Con: You cannot use the editor if you are offline.

Apparently you have to sign in once to activate the editor.
Revised con: There is no way you can map edit or play ums maps if you NEVER have internet.

Post has been edited 1 time(s), last time on Aug 19 2010, 2:57 am by MasterJohnny.



I am a Mathematician

Aug 18 2010, 11:03 pm UnholyUrine Post #24



@MJ

Srsly? .. wow I didn't know that.
No more making maps with your laptop on the airplane

@Rhine

Pro: If I play the game, I probably won't see you, cause there're no chat channels
Cons: You're playing it.

Gg'd



None.

Aug 19 2010, 12:35 am Riney Post #25

Thigh high affectionado

Ill fix that :awesome:

New pro: BROADBAAAAAAAAAAAAAAAAND



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Aug 19 2010, 1:03 am NudeRaider Post #26

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from MasterJohnny
New Con: You cannot use the editor if you are offline.
That's funny, because I can. I haven't bought the game though.
This is just stupid... Blizzard driving us towards piracy and private servers?




Aug 19 2010, 1:23 am Riney Post #27

Thigh high affectionado

You can after activating it once every time it patches.



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Aug 19 2010, 1:32 am UnholyUrine Post #28



Quote from NudeRaider
Quote from MasterJohnny
New Con: You cannot use the editor if you are offline.
That's funny, because I can. I haven't bought the game though.
This is just stupid... Blizzard driving us towards piracy and private servers?

Okay Okay so the list is a lil sketchy... as I was raging then :devlin:

I'll fix it up to be more fair sooner or later



None.

Aug 19 2010, 2:38 am Wing Zero Post #29

Magic box god; Suck it Corbo

UU you should get SC2 and THEN rage about shit you think sucks. Also, make maps!! Don't go using this as an excuse you lazy bum! :rage:




Aug 19 2010, 7:03 am KrayZee Post #30



Yeah, you shouldn't complain if you haven't experienced yet. And yes, I do agree that there should have been chat channels during the beta. And I hope it's coming along the way. As for the 2 expansion packs, it's not your average expansion pack as seen in Sims or Command & Conquer. Wings of Liberty has up to 26 missions, and 29 in total. Technically 30, though. The campaign is not under the strict rules of multiplayer, and it is not a list of skirmishes. There's a lot of cutscenes, and the each level tries to be unique with a lot less repetitive. I've heard that the Zerg expansion pack has different style of campaign mechanics compared to the Terran Wings of Liberty.

No, you don't need to login to create a map. But you can activate after every patch. In older Blizzard games like WC3 and SC1, the map editor is completely outdated compared to maps.

If there is anything you would have to login to modify custom maps, is that you have to login inside the map editor before modifying maps you have played from Battle.net. Because you cannot access multiplayer custom maps or melee maps through: Local Disc > Program Files > StarCraft II > Maps (You can in the original StarCraft and WarCraft III). You can only access them inside the map editor as you login inside the editor. I believe this is a security purpose to prevent map stealing. It's also not just maps, but mods too. But if there is anything negative I could think of, is the use of third party map editors modifying other people's maps. But you do not have to login to modify local files or campaign/challenge levels.

What's pretty cool is that you can download maps inside the map editor, maps that you did not play before. Only if you login inside the map editor if you are trying to open maps from Battle.net.





Post has been edited 1 time(s), last time on Aug 19 2010, 7:09 am by KrayZee.



None.

Aug 19 2010, 7:20 am Sand Wraith Post #31

she/her

Quote from Wing Zero
you should get SC2 and THEN rage about shit you think sucks
like me! and I think 90% of SC2 sucks (it's tiny-penis techtrees are annoying and Terran's add-ons are stupid and annoying too :morerage: )

Also, the drag-drop player lobby system presently used is absolute fucking shit. Period. (Impossible to drag-drop intuitively, stupid tiny hitboxes to actually drop on, not obvious, stupid, no efficient alternative, stupid for a lot of custom maps...)
I mean, if you're gonna do it this way, at least do it right; as it is, it's fucking terrible unless you know that the "hitbox" for where to drag from and drop to is exactly. Otherwise, have fun misplacing everyone and facedesking until you finally find the dimensions and locations for the hitboxes.

In-game scoreboards are clunky and with crap functionality. (1920x1080, and I have only a third of my screen left by the time the massive fucking interface along with the massive fucking scoreboard is open.)

Map publishing limits (5maps, 20 or 21 MB of space; LOLGOBACKTO2000).

Honestly, I thought Blizzard would be the last company to give a shit about Strip Sakura/Alice (fav)/etc. maps. Ah well, IMO, this ain't such a big deal. Someone can just upload X map to Y database, and Z player can download it, open it up in GE, and CTRL+F9 away.
But, wait, are you saying you don't like those maps?.... :devlin:

Honestly, are no bots actually that good? After wandering through some other corners of the Internet, my opinion on this has changed from indifference to disappointment. Bots and chat channels, when implemented together properly, can coexist both without spam and to create awesome shit.
Easy process: bots only spam in public channels. Thus, remove public channels and make it such that by default, players have to enter a channel by manually typing in a channel name and prevent pinging servers for server lists. This could lower the damaging potential of bots. Maybe a chat license registration form too (free of charge), to make signing on multiple bots difficult. This way, beneficial bots can get on with a relatively strict procedure, and cheap spam bots are more difficult to get into the system. From there, beneficial bots (custom matchmaking, chat moderation, etc.) can play there part, while spam bots will never have been able to enter in the first place. In-game CAPTCHAs, stuff like that to try and break spambots and deter attackers.
Er, I'm getting off track, but I'm pretty sure the bot/spam problems could have easily gotten rid of (or at least marginalized) with some quick, simple procedures. Or at least keep the script kiddies out.




Aug 19 2010, 7:31 am KrayZee Post #32



Quote from Sand Wraith
Easy process: bots only spam in public channels. Thus, remove public channels and make it such that by default, players have to enter a channel by manually typing in a channel name and prevent pinging servers for server lists. This could lower the damaging potential of bots. Maybe a chat license registration form too (free of charge), to make signing on multiple bots difficult. This way, beneficial bots can get on with a relatively strict procedure, and cheap spam bots are more difficult to get into the system. From there, beneficial bots (custom matchmaking, chat moderation, etc.) can play there part, while spam bots will never have been able to enter in the first place. In-game CAPTCHAs, stuff like that to try and break spambots and deter attackers.
Er, I'm getting off track, but I'm pretty sure the bot/spam problems could have easily gotten rid of (or at least marginalized) with some quick, simple procedures. Or at least keep the script kiddies out.
You have no idea what bots are capable of, right? You never seen this website's channel get spammed to hell? You've obviously never seen the administrator of this website TRIED to maintain the spam in the channel, but gave up and asked people like us to have a temporary "refugee" channel. It's not just public channels, Sand Wraith. It exists even in popular private channels. With the randomized name spam bots were capable of, with each bot saying their own line of spam. The op can't ban them all at once and many bots evade certain spam words. It's nothing more but frustrating. WarCraft III bots automatically enter the channel, and WarCraft III itself has the ability to join chat or not. So there is no preventing it with "players have to enter a channel by manually typing in a channel name and prevent pinging servers for server lists". The bot itself can automatically type to enter a chat channel itself, as it has been happening for years.

Also, have you seen gateway Asia? Blizzard disabled public channels and asks players, most of them are Koreans, to enter a private channel to talk.

StarCraft II already forces players to have CD key per player, any chance for bots to exist in StarCraft II would be a CD key generator tying with bot accounts. But Blizzard themselves can ban these hoax accounts.



None.

Aug 19 2010, 6:31 pm Riney Post #33

Thigh high affectionado

Blizzard allows you to bot on WoW if you pay for the extra account(s).

Im sure they'll do it here.



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Aug 19 2010, 6:44 pm Devourer Post #34

Hello

concerning the battle.net 2, blizzard failed, so damn hard.
However, the game itself and the editor are awesome, though I'm just doing singleplayer or two-player maps right now as I know that new multiplayer maps won't become a success due to the system.



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Aug 19 2010, 8:38 pm TiKels Post #35



Quote from Devourer
concerning the battle.net 2, blizzard failed, so damn hard.
However, the game itself and the editor are awesome, though I'm just doing singleplayer or two-player maps right now as I know that new multiplayer maps won't become a success due to the system.
"The System" ... you mean the popularity system? That's bullshit. A new map "Income Defense" which was only created VERY recently, was at the top of the list. Filter the maps by "New Games Only" and you'll find new games, support new games this way.

Quote
They also would require an adequate to strong internet connection.
BULL FUCKING SHIT. I have dialup and can run starcraft 2 online. I play without lag.

You all realize that the "Current number of users logged in" is a global number, as in the entire world. Not just the server. If they catered to 30k people across the whole world... that'd be stupid.
(Gimme a sec, editing more in)

Post has been edited 1 time(s), last time on Aug 19 2010, 9:00 pm by TiKels.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Aug 19 2010, 8:49 pm Alzarath Post #36

Praetor

Quote from deathfromace
Another "con" is a map had a sex-scene and while I am sure this is very annoying to have your map banned/deleted because of this it had to be known. If they allow that then it will end up leading to SC maps where the point of the game was to show a naked chick and/or guy. The line had to be drawn somewhere and while I agree it is a bit strict on some of the things they are doing I don't argue with it because it is there for a reason.

It wasn't even a sex scene... It was a girl walking up to a probe and asking it for sex. Reasons why this is absolutely absurd:

1. I'm pretty sure any sexual interaction between a Protoss Probe would be nearly impossible.
2. They didn't actually have sex, there was nothing indicating the action was in fact occurring.
3. It's a damn RTS, even if they did have sex, how in the world would I make it happen? Get the cinematic models and start animating them all over?


To those people bitching about the spam... Honestly, the only spam I saw going down was from bots. Which unless someone buys a new account just to get a bot in there, I don't think it'll be a big problem. All I saw outside of that was people requesting a map be hosted. Considering you don't actually host maps anymore, I don't see what 'spam' would be transferred from SC1 to SC2.



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