LoveLess! LoveLesss!!!!
I usually don't read topics in SC2 section, but when I saw "Astrogears" I couldn't resist =)
I am really, really interested in this project. I am willing to assist. However what up to my SC2 mapping skills, they are at zero level ATM. You know, I'm not dumb or something, but we all also know it takes time to go all through the learning curve.
I have got some ideas but I think before we will post these we need a good ground for tracking bugs, ideas, changes and etc. How about using a
google code for this? Or anyone got a better suggestions?
IMO, the second vital thing is to accomplish a simple
playable map and polish it. When core gameplay is done one then can polish it, make experiments, add features and make improvements.
Quote from name:Tuxedo-Templar
I'd plan to start with as conservative a design as gets the job done, with ample iteration and testing as I go along. Making a gajillion options is not the way I'd want to do it, to start.
The other vital thing I believe is that a normal game shouldn't last long (~15-25 minutes). I believe the length of the game is the key factor to it's popularity. Of course the game might be designed to allow long games sometimes, but it should be an exception from the rule.
I believe the other key factors of a popular game include the design ideas which lead to the player's instant and constant involvement into taking decisions and the routine work reduction to the minimum level.
P.S.
Also, probably we shouldn't
remake Astrogears. Let's leave the loud name aside. Let's leave Astrogears for Tux. I mean that Astrogears is one and the only with all it's good and bad. There can't be the other Astrogears. LoveLess, you also don't want to repeat everything one in one. SC2 is completely another game after all. Hence I suggest making a map with an Astrogearish gameplay but name it differently, make a bit different story and such. We are not Tux after all, and IMO shouldn't use the fame of the Astrogears title.
Post has been edited 7 time(s), last time on Jul 23 2010, 5:23 am by Wormer.
Some.