Staredit Network > Forums > SC2 Assistance > Topic: StarCraft 2 -> League of Legends
StarCraft 2 -> League of Legends
Aug 12 2010, 11:41 pm
By: Alzarath  

Aug 12 2010, 11:41 pm Alzarath Post #1

Praetor

So, my friend brought up the idea of making League of Legends models into StarCraft 2 models. And I decided to bring the idea here, in case anyone would like to do it.

Basically, here's what the converted models would be:

Team 1:
Melee creep - Zergling
Caster creep - Hydralisk
Siege creep - Roach
Super Creep - Ultralisk

Team 2:
Melee creep - Zealot
Caster creep - Sentry
Siege creep - Immortal
Super Creep - Uhhh... you decide. :\

I've seen custom models used in LoL before, and I think this would be very awesome. ^.^ Of course, idt it could go too public, for copyright reasons. Just between the people working on it and myself. :P I'd help, but I have no experience with modelling programs or scripting of any kind.



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Aug 13 2010, 3:58 pm DevliN Post #2

OVERWATCH STATUS GO

Why not just make LoL into a SC map, instead? :D



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Aug 13 2010, 4:13 pm Devourer Post #3

Hello

Either make Zerg Caster Creep to infestor with weapon or change toss caster creep to stalker :P
Super Creep should be an archon?



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Aug 13 2010, 6:32 pm Alzarath Post #4

Praetor

Just to clarify things, I'm simply talking about making the models in League of Legends those of StarCraft 2 variants, not talking about porting League of Legends to StarCraft 2.



None.

Aug 13 2010, 6:38 pm DevliN Post #5

OVERWATCH STATUS GO

I understand, you want to mod LoL with SC units. What I was saying is that it may be easier to just turn LoL into a SC2 map, since I've yet to see a great DotA remake on SC2. :D



\:devlin\: Currently Working On: \:devlin\:
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Aug 13 2010, 8:21 pm Alzarath Post #6

Praetor

Actually, I planned to do that. I was working on the terrain of it for a bit, but I have doubts I'd finish it.



None.

Aug 14 2010, 7:18 am fat_flying_pigs Post #7



I haven't played LoL, but heard a lot about it. But please, don't make it zerg vs toss. It just makes the game look stupid imo. Better to go all 3 on each team (imo). But if you don't... the super creep for the toss side should be an archon. But make it a cross between the normal archon and the dark archon. Give it maelstorm, or the ability to mc a weaker unit (temporally?)

And the hydra isn't really a caster creep. You should use the infestor, or maybe a defiler with a low attack.



None.

Aug 15 2010, 7:43 pm Alzarath Post #8

Praetor

Again, just talking about model swaps. No way I'd be able to add abilites to units. :P



None.

Aug 15 2010, 8:13 pm DevliN Post #9

OVERWATCH STATUS GO

Actually, I'm sure almost all of them can be redone as abilities, and it wouldn't be too difficult. The only tough ones I imagine are the infinite-range abilities like Gangplank's cannon thing.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Aug 15 2010, 8:53 pm Generalpie Post #10

Staredit Puckwork

Quote from DevliN
Actually, I'm sure almost all of them can be redone as abilities, and it wouldn't be too difficult. The only tough ones I imagine are the infinite-range abilities like Gangplank's cannon thing.
and Ashe's crystal arrow
I like to snipe people with low HP in the shop ;o



None.

Aug 16 2010, 12:59 am Alzarath Post #11

Praetor

Are... we still talking about the same thing? As said many times, I want StarCraft 2 models ported to League of Legends. There's no way to modify League of Legends to make them have abilities. This is purely an aesthetic idea.



None.

Aug 16 2010, 3:04 am DevliN Post #12

OVERWATCH STATUS GO

Yes and no. I responded to your comment about recreating abilities.

I don't think anyone wants to port SC2 models into LoL.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Aug 26 2010, 6:13 am Riney Post #13

Thigh high affectionado

Quote from DevliN
Actually, I'm sure almost all of them can be redone as abilities, and it wouldn't be too difficult. The only tough ones I imagine are the infinite-range abilities like Gangplank's cannon thing.

Turn off vision needed for casting and set range to 500.

Ashes frost arrow would just be the projectile system used in Lost Viking.



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