The "viewing walkable terrain+cliff glitch fix" is at the bottom.
VIDEO:
Quote
Step 1) Get a picture of terrain. SC2 uses a brush technique that allows you to 'paint' your terrain. For example, if you have a smilie face, you could do this:
I decided I wanted to make a snow terrain (there are no natural SC2 snow terrains), so I used this picture:
Keep in mind that the smaller the picture, the easier it is to notice that SC2 is just repeating the picture as terrain. Try using a large picture, preferable above 512x512. Also, a maximum of 8 pictures can be used per terrain set.
I decided I wanted to make a snow terrain (there are no natural SC2 snow terrains), so I used this picture:
Keep in mind that the smaller the picture, the easier it is to notice that SC2 is just repeating the picture as terrain. Try using a large picture, preferable above 512x512. Also, a maximum of 8 pictures can be used per terrain set.
Quote
Step 2) Get gimp, and a .dds plugin. Google and download both. Currently, the gimp .dds plugin download is down, so use the google version. Download it, and read the .txt file for instructions.
Quote
Step 3) Once you have installed gimp and the plugin, use gimp and open your picture. Next, save it as a .dds file.
Quote
Step 4) Open galaxyedit. Open your map/create a new map with any terrain. Your map must be made with terrain; maps created without terrain cannot get terrain later if you change your mind. I'm guessing such 'non-terrain' maps are meant for 'lost viking' style maps.
Hit F9 to open the 'import' window. Next, right click the window and select 'import file.' Find and select your .dds picture and hit ok. Do this any other terrain you want. Keep in mind, a map can only have 8 terrain types. SAVE THE GAME. You cannot proceed correctly if you do not save.
Hit F9 to open the 'import' window. Next, right click the window and select 'import file.' Find and select your .dds picture and hit ok. Do this any other terrain you want. Keep in mind, a map can only have 8 terrain types. SAVE THE GAME. You cannot proceed correctly if you do not save.
Quote
Step 5a) Open the data window (F7). Around the top left, there should be the words "data type:" and a pull down menu. Select the pull down menu and find 'terrain textures'. Right click the upper left box (the white area) and select 'add object'. Fill in the Name and ID. Left click the new object.
Click the Buttons the arrows point at in the picture above. If you cannot see the picture, they are the 2 left buttons above the word 'field
in the right box. Next, double click the word 'Texture'; browse and insert your picture. Repeat with 'Normal Map'.
Create a new object for each terrain.
Click the Buttons the arrows point at in the picture above. If you cannot see the picture, they are the 2 left buttons above the word 'field
in the right box. Next, double click the word 'Texture'; browse and insert your picture. Repeat with 'Normal Map'.
Create a new object for each terrain.
Quote
Step 5b) Go to the 'data type' drop box and select 'terrain texture sets'. Right click any of the terrain texture sets except 'cterrain' and select 'duplicate object'. Hit ok. Right click the newly created object and select modify object. Rename the Name, ID, and Climate if you wish.
Click on the object you created, then unclick the 2 buttons you clicked in 5a. Scroll to the bottom (of the right box). At the bottom, there will be 2 boxes titled 'texture library' and 'texture set'. Remove as many textures from the 'texture set' box as you have new textures. ie: I want to add 2 custom textures, so I remove 2 textures. It doesn't matter which ones, so remove the ones you don't like/that don't fit. To remove, click the texture, then click the remove button. Next, find the texture(s) in the 'texture library' box and add them to the texture set.
Next, go back to the main editor window. At the top, hit Map>Map textures. In the 'new texture set' box, put yours, then hit OK. Save the map. Close the map, then reopen. You have now added new texture(s) to to the terrain, and effectively new terrain to your map.
Click on the object you created, then unclick the 2 buttons you clicked in 5a. Scroll to the bottom (of the right box). At the bottom, there will be 2 boxes titled 'texture library' and 'texture set'. Remove as many textures from the 'texture set' box as you have new textures. ie: I want to add 2 custom textures, so I remove 2 textures. It doesn't matter which ones, so remove the ones you don't like/that don't fit. To remove, click the texture, then click the remove button. Next, find the texture(s) in the 'texture library' box and add them to the texture set.
Next, go back to the main editor window. At the top, hit Map>Map textures. In the 'new texture set' box, put yours, then hit OK. Save the map. Close the map, then reopen. You have now added new texture(s) to to the terrain, and effectively new terrain to your map.
--------------------------------------------------------------------------------
Quote
--------------------------------------------------------------------------------
To see the walkable terrain on your map, go to view>show pathing-> show mesh AND show ground. If you don't see it, try pressing crtl+shift+H a few times.
--------------------------------------------------------------------------------
To see the walkable terrain on your map, go to view>show pathing-> show mesh AND show ground. If you don't see it, try pressing crtl+shift+H a few times.
--------------------------------------------------------------------------------
Post has been edited 6 time(s), last time on Aug 13 2010, 8:57 pm by fat_flying_pigs.
None.