Staredit Network > Forums > SC1 Map Showcase > Topic: Hero Sanctuary v1.10
Hero Sanctuary v1.10
Sep 26 2009, 8:33 pm
By: Norm
Pages: < 1 « 41 42 43 44 >
 

Jul 1 2010, 2:26 am ClansAreForGays Post #841



I've heard that before...




Jul 1 2010, 3:39 am Xero Post #842



Quote from Norm
..And I have a special surprise in store for you guys with shit computers =).
Yay! A new secret character?!?!? :w00t:



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Jul 1 2010, 4:10 am Norm Post #843



Quote from ClansAreForGays
I've heard that before...

You've got to believe!!!





and @ Xero: No.



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Jul 1 2010, 11:18 am ThedarKOne Post #844



Norm... I hope you didn't mess triggers up again like last time. :P

Speaking of which, I witnessed a huge bug with the Illu last night, my L1 was resulting in a permanent ally with anyone hit by it.

On a side note, people need to start getting their 2v2 teams ready for the tourny, otherwise, if a ton of people wait until the last minute it will be complete chaos trying to throw teams together and get games started.



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Jul 2 2010, 7:28 pm Norm Post #845



Quote from ThedarKOne
Norm... I hope you didn't mess triggers up again like last time. :P

Speaking of which, I witnessed a huge bug with the Illu last night, my L1 was resulting in a permanent ally with anyone hit by it.

No promises about not messing things up, and I'll look into that bug... prolly a typo or something. So, for any HS players out there, 1.09 is running ahead of schedule and at this rate could possibly be completed sometime early next week.

p.s. Testers have commented that 1.09 is 'yes, a lot smoother than last time'



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Jul 2 2010, 8:50 pm Norm Post #846



Meh, i found what was causing that bug you experienced darkone, I guess I need to really hurry to get 1.09 out now - after all, we can't have a defective version being current haha.

I just need to finish re-doing probably about 100 or so triggers and then some cosmetics and it'll be ready.

You guys have got to try this...

Post has been edited 1 time(s), last time on Jul 3 2010, 12:29 am by Norm.



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Jul 3 2010, 12:33 am ThedarKOne Post #847



Oh, looking forward to it! So hurry up!



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Jul 3 2010, 1:05 am Norm Post #848



AGAIN emergency update: please delete 1.09 if you dl'd it from this topic. I will post a new one in a few.

Post has been edited 1 time(s), last time on Jul 3 2010, 3:50 am by Norm.



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Jul 3 2010, 3:58 am Norm Post #849



Sorry again. Here is a patch (hey, I changed a lot, so a lot of new bugs ><).

Post has been edited 1 time(s), last time on Jul 11 2010, 12:30 am by Norm.



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Jul 3 2010, 11:53 am fat_flying_pigs Post #850



Change log plz!! (an actual change log)



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Jul 4 2010, 12:40 am Norm Post #851



Quote from fat_flying_pigs
Change log plz!! (an actual change log)


This is what I can remember*:

-15 hp psycho's airship
-120 hp COM[L]
+1 base dmg COM[L]
-2 hp pest
-4 hp dest
+10 hp illu
-80 hp psycho
-80 hp sam
-10 hp explosives
-100 hp cannons

Added limit of 90 units for base's normal spawn
Added limit of 120 units for building spawns
Nerfed duration of samurai's defensive stance
Samurai now has minimal cool down after l1 spells
Fixed bug that didn't allow psycho to use maelstrom even with elixir
Fixed bug that made p6's manipulate spell not wear off unless death
Runs a lot smoother
Version forces display updated

*Numbers may not be exact
*May have forgotten a few things



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Jul 5 2010, 6:34 am ThedarKOne Post #852



It plays so smoothly.



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Jul 5 2010, 11:25 pm ThedarKOne Post #853



Found some glitches.

Purple - Rune Mage - Storm costs 54? idk if thats right or not.
>> Nevermind about this.

Orange - Mind and Machinery - Stun is very very very long. Not sure how long as I got owned from 700 hp to 0 before it wore off when I was RM.
>> Forgot to mention this to you when we were playing.

Also, Psycho is for sure a little too strong still. I have some thoughts about nerfing it though. And perhaps we can brainstorm on it as well.
>> And your on top of this.

Post has been edited 1 time(s), last time on Jul 7 2010, 2:31 pm by ThedarKOne.



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Jul 7 2010, 6:01 pm ImagoDeo Post #854



You are running this through Tinymap2 before each release, right?

If you aren't, you should. Pubbies hate long downloads, they're extremely impatient.



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Jul 7 2010, 10:50 pm Norm Post #855



Quote from ImagoDeo
You are running this through Tinymap2 before each release, right?

If you aren't, you should. Pubbies hate long downloads, they're extremely impatient.

That's a negative, Big Bird.



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Jul 8 2010, 11:36 am ThedarKOne Post #856



They are impatient, but in a way that helps to slim out the number of noobs that actually wait to d/l the map only to leave in the first 5 minutes of the game. I always try to d/l updates for this on here if possible, rather than wait for it to get d/led in a game. Much faster ftr. Idk though Norm, maybe you should try compressing a test version and see how it goes?



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Jul 11 2010, 12:49 am Norm Post #857



Okay, so this is the updated version of 1.09 that will be used for the upcoming tournament and is for now considered the official version.

Please trash all older versions because they suck compared to this one.
Change log will not be provided because I wish to avoid having people freak out over the one change that might be controversial.

Thank you.

Post has been edited 1 time(s), last time on Jul 11 2010, 1:44 am by Norm.



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Jul 11 2010, 1:10 am ClansAreForGays Post #858



unwise




Jul 11 2010, 2:00 am Norm Post #859



If you already have downloaded the updated 1.09 from my above post or online earlier, please re-download it from this post.

Post has been edited 1 time(s), last time on Jul 16 2010, 1:27 am by Norm.



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Jul 11 2010, 9:16 pm ThedarKOne Post #860



I hope they are the changes we discussed.



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