Little Map
This is my first UMS map production thread.
Hello world!
This map is a very small RPG map with a few systems and is a testing ground for me to break into UMS map making. However, I'm also preparing to create a map-mod out of this. Furthermore, I will be trying to implement my first algorithm, which will be a neutral creep spawning algorithm. Ultimately, I'm trying my best to finish an interesting concept map, and by "concept" I mean something with a heavy story or theme to it.
I have some ideas for how to make this map (or possibly strands of maps) unique. My primary idea is to make a series of linked maps that allow the player to "traverse" throughout different lands.
SPECIFICATIONS
- Players
Built for 1-player but has supremely limited 3-player support. - Map Tileset
Jungle. - Map Size
64x16
STORYLINE/INTRODUCTION
The forces that act within Little Map are the players, the cities, the Divine, and the Enemy. Taking inspiration from Cage's concept album "Hell Destroyer" and the conflict between Heaven and Hell in the Diablo series of video games, the story of Little Map is about a conflict between Heaven and Hell, in which the angels of Heaven have fallen to Earth in order to wage war with the demons of Hell. Whilst the conflict ensues, the humans ally themselves with God and Heaven. In the end, the player is supposed to be able to destroy Hell.
FEATURES
- Control of 1 Ghost to explore Little Map.
- Farm forever.
- Get help from the cities and the angels.
- Mod will be packaged with the map in order to play properly: No unit changes or such will be made in SCMDraft2.
DETAILS (for RPGs and the like)
- Characters
•Roy (Ghost)
•Bors (Ghost)
•Talin (Ghost)
•God (Archon)
•Satan (Dark Archon)
•Imps! (Zerglings)
•Demons! (Hydralisks)
•Soldiers! (Marines)
•More to (come). - Weapons
•what is this - Items
•i dont even - Spells
•how i mine energy
DOWNLOAD
Little Map 0E.scx
demo download; also available as an attachment
http://kupax.com/files/13899_ee2ic/Little%20Map%20mod%20for%200E.exe
packaged mod; also available as an attachment
DISCLAIMER: I take no responsibility for any harm whatsoever due to the usage of the mod.
I believe it to be safe. If you are in doubt, I suggest using WinMPQ to make your own MPQ from the EXE and run the mod that way, which is possible for this version of the mod.
SCREENSHOTS (0E)
Healing in actions. Terrain will be primarily used to increase the sense of exploration.
The first kill. There is a leaderboard for competing who can farm the most.
More mysterious terrain landmark descriptions. This location may be used as an entrance to another location.
My respawn algorithm at work. This will be the second time I have killed the Zergling from the same spawn location. The algorithm spawns the unit only when there are no player-controlled or other "The Enemy" units nearby.
Also, the leaderboard changes. "Divine Champion" will be a custom score for completing quests.
A Dark Templar (angel) killed the Zergling for me. You can't really see it. >_>
PROGRESS
- IDEAS (75%)
- TERRAIN (99%)
- UNIT PLACEMENT (99%)
- TRIGGERS (99%)
- MOD (01%)
UPDATES
- 30/06/2010 (Date of last change)
Version 0E. First public release. - 00/00/0000 (Date of last change)
Brief update about the map's production. Added any new features since the last update?
AFTERWORD/PLANS
This is definitely an experimental, concept, map-mod. I will try my best to finish it. Presently, I'm thinking of making the map-mod use a plug-in capable of saving the player's progress. This feature would definitely only be available in single-player mode.
For multiplayer mode, I suspect that the host would only host one specific area for the 3-man party to play in, since going to different maps does not work on B.Net. Presently, there are locations for going to North, East, South, and West, but no other maps or triggers yet implemented. My focus will be completing this project.
I place here a shoutout to Io- Dyne[?], which was indeed a great inspiration in making a very small map and jam-packing it with stuff.
Made with the Map Production template.
Attachments:
Post has been edited 6 time(s), last time on Jul 1 2010, 4:29 am by Sand Wraith.