Twilight Legacy RPG
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In Twilight Legacy RPG you will control a hero that is on a quest to destroy Lord Xontrox.
Each hero will have four spells at their disposal.
Made in the spirit of single player, but room for up to six players to battle at once.
Heros range in difficulty from easy to insane.
Each hero will have their own personal storyline to add to the main quest line.
To get the full story you will have to play each character's story.
Boss battles will be unique. Bosses can cast spells, just like heroes can.
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Progress
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- Ideas
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•100%
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- Terrain
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•100%
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- Unit Placement
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•100%
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- Triggers
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•100%
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Specifications
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- Players
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•Up to six players
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- Map Tileset
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•Jungle
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- Map Size & Stats
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•256x256
•842 Units
•2061 Triggers
•238 Locations
•11 Wavs
•658 Strings
•61421 String Capacity
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Storyline / Introduction
Twilight Legacy RPG
In the beginning, life was simple. People lived out their lives in peace, and happiness.
The three moons above, stayed where they should have, in the sky. Then, something happened.
The second moon, the largest of the three, Twilight, collided with the third moon, the smallest of the three, Dawn.
No one could figure out the reason why these two moons had collided.
The collision resulted in both moons being utterly destroyed.
Their debris rained down upon the surface of the planet for decades, destroying lives and villages.
Pockets of people survived, and after the debris stopped raining down, they started to rebuild.
Most of the fragments were from Twilight. Some say that, through the collision, the fragments gained an aura of power.
Over time, a few people learned to harness this power. Some learned the power of healing, others, learned the power of destruction.
The surface was ravished by battles and wars, fighting over control of these Twilight Crystals.
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Features
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- Player Interface
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•Gateway spell casting system
•Four spells per hero
•Unique money system
•Money is done in death counters
•Visible representation of your money reserves, like a bank
•Random Battles System
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-What's new in the map?
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•Individual intros and endings for each hero
•Unique boss battles, bosses cast spells randomly to add to the fun
•Unique bank type money system
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Details
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-Characters (in order of difficulty, easy to hard)
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•Wrazzic the Warlock --- Hero Archon
•Nicto the Priest --- Hero High Templar
•Hexam the Thief --- Protoss Dark Templar
•Xanthia the Ranger --- Hero Kerrigan Ghost
•Bardak the Beastlord --- Hero Zealot
•Burdoc the Crusader --- Hero Dragoon
•Flagram the Cyborg --- Hero Goliath
•Wraken the Berserk --- Hero Hydralisk
•Tandor the Rogue --- Hero Marine
•Hokk the Monk --- Hero Zergling
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- Items
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•Healing potions ranging from minor to full heal
•Revive potions to allow reviving a fallen hero
•Quest items to collect along the way
•To go along with item, is the Research Center
•Each item has a base price
•Each Research Item you find in the wilderness will decrease cost for items
•In-game help will display prices for each stage of research
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- Spells
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•Healing spells
•Summoning spells
•Damage spells
•Support spells
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- Random Battles
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•To decrease the amount of units on the map at one time, a random battles system will be implemented
•Enemies will spawn and attack you every so often
•Enemies will spawn between one second and 30 seconds after your current battle finishes
•Enemies will not spawn if there is already enemies in your immediate area
•Enemies will spawn according to the area of the map you are in and what quest you are on
•Enemies will spawn in groups of up to 5 at once
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- Arena
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•Battle creatures in one on one battles
•Unlock new creatures along your quest
•Each creature unlocks in a different way
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•Map of the Realm
•Hero Characters
•Enemy Characters
•What Happens at Night
•Swamp Region
•Ice Storm Spell
•Fire Storm Spell
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Link to Map! (temporary until staredit.net database is working) http://www.mediafire.com/?aikb4pkjnez
Link to original production thread http://www.staredit.net/?topic=396
Staredit.net's Map Template! www.staredit.net
Post has been edited 10 time(s), last time on Jan 29 2008, 4:08 am by Hugel.
None.