Okay, thanks. Can you get me the link to the Randomization article in the Wiki please? I can't seam to find it.. Never mind I found it! Thanks for all your help guys! It's kind of hard to comprehend but I think I will figure it out in a couple of days. But this sounds perfect for what I want to do.. But the Carrier Interceptor trick has one flaw. The Interceptors don't attack when the Carrier is out of range.. My Carrier needs to be away from the building it's attacking.. My map is 64x64 and the Carrier will be moving randomly at the top of the map.. While it moves randomly I wanted the Interceptors to attack the "Shield Generator" (Terran Power Generator) which is at the bottom of the map so it gives the game the feeling as if the Carrier was attack with interceptors, but from a distance..
Post has been edited 4 time(s), last time on Jun 11 2010, 2:28 am by LaZyMiCro.
None.
The extended invisible cloaking field got patched, but it's reasonable to assume it's still there, it just got jumbled in the patch.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
The extended invisible cloaking field got patched, but it's reasonable to assume it's still there, it just got jumbled in the patch.
Unless it happened because of two particular sets of data that lined up next to each other in memory, which are now out of line in newer patches. That'd mean it is actually gone for good, rather than just 'lost'.
If has in fact just been lost, presumably going back to older versions and fiddling with a map that has that enabled would let you see what memory it was looking at, and you could search for a similar memory string in a current patch and work backwards to work out the new extended unit ID?
None.
Yes. If you're willing to do such a thing, that'd be awesome.
http://www.staredit.net/topic/6287/
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"