Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege M8e
Temple Siege M8e
Oct 27 2009, 4:30 am
By: Moose
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May 27 2010, 10:19 pm Decency Post #681



I read the discussion, just make Sniper Rifle an L4 then, Christ. Or are people still stuck on the "Mine Drone counters summoner so it needs to stay" concept?

And what happened to your idea of putting the heal location behind the temple?

$0.02



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May 27 2010, 11:03 pm 24million Post #682



Quote from name:FaZ-
Hmm there's a lot of information here that I can agree with and some that I see reasons to argue against, but I haven't played TS in 3 months plus so if nothing else, I'm out of touch with the community. On top of that, it's not worth my time to help balance a game that I'm not playing and that the mapmakers don't seem too concerned with.

Adios.
Err...wut?

Also, I don't think the sniper should be l4...not quite sure why, but it just seems like it wouldnt feel right.

Post has been edited 2 time(s), last time on May 28 2010, 3:13 am by 24million.



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May 28 2010, 2:07 am NinjaOtis Post #683



Ok cooldown, Ultra lasts for 20 second and has a 15 second cooldown.
How long does Sniper last? Like 3-4 seconds? So give it a 1-2 second cooldown.



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May 28 2010, 2:23 am Fashioned Post #684



-Combine Medic's L3 and L4 as her L4. Give her a new L3 utility spell such as a repel for a short duration similiar to an inverse of Volt's L2.
-Change Summoner's L3 to spawn all lings and ultras on map to his location.
-Add a short startup to rine's L3 so it takes skill to use and to prevent spamability.
-Directly port Phantom.

Also DM's L4 may need a change as he can no longer PK effectively anymore due to the way the broods spawn.



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May 28 2010, 3:13 am OlimarandLouie Post #685



DM is a girl :bleh:



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May 28 2010, 3:15 am 24million Post #686



Quote from name:Vortex-
Ok cooldown, Ultra lasts for 20 second and has a 15 second cooldown.
How long does Sniper last? Like 3-4 seconds? So give it a 1-2 second cooldown.
Ahh, math. I like it. :D

Lol, if medics l3 was a repel, what would happen when medic uses it while volt uses l2? :lol:



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May 28 2010, 3:49 am OlimarandLouie Post #687



It would create a black hole. I mean, whatever was cast latest works.



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May 28 2010, 6:25 am ClansAreForGays Post #688



It'll definitely be all done tommorow. I'll probably post it around 4pm, the final ver. Along with a tourny date. all I need to do is weaken rine lv3, mission brief, and medic lv1 pick.

I've decided to keep stuff simpler, at least until C1. No spawn hp ups, warp gate capping hp%, night starting with 1min(i tried, couldnt trigger, everything breaks), warp back building, and purchasable base overload. People hate change anyways. I'll save most of the lag reducing triggers for m9t too.

Post has been edited 1 time(s), last time on May 28 2010, 6:31 am by ClansAreForGays.




May 28 2010, 6:28 am Jack Post #689

>be faceless void >mfw I have no face

Can you copy the capture thing 1.7 has, that makes hallus die over the beacon when you're capping, and they get faster and faster the closer you are to capping?



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

May 28 2010, 6:32 am ClansAreForGays Post #690



I was gonna do something better for M9 already, but I just want to be this ver to be done already.




May 28 2010, 12:41 pm close.ads Post #691



Quote from ClansAreForGays
That's the plan.

and mut lv4 can still be mael'd, and they can both be killed.

So you're planning to give the rine a dark archon?

About the rine being able to be invincible while in l3 form...how about change 'transform' into 'summon', so the rine is also there with the ghost so stun still = death for rine?

Or a cooldown would be fine.

Or less shots.

The sniper rifle is the thing I liked the most in the entire temple siege universe, after sims.



None.

May 28 2010, 12:41 pm close.ads Post #692



Quote from ClansAreForGays
It'll definitely be all done tommorow. I'll probably post it around 4pm, the final ver. Along with a tourny date. all I need to do is weaken rine lv3, mission brief, and medic lv1 pick.

I've decided to keep stuff simpler, at least until C1. No spawn hp ups, warp gate capping hp%, night starting with 1min(i tried, couldnt trigger, everything breaks), warp back building, and purchasable base overload. People hate change anyways. I'll save most of the lag reducing triggers for m9t too.

:worships: CAFG

Change list please?



None.

May 28 2010, 9:19 pm ClansAreForGays Post #693



All done. Host dl only games, real games, w/e, just spread it. tourny post will be up soon.
EMERGENCY FIX: http://www.staredit.net/?download=2220

Post has been edited 2 time(s), last time on May 28 2010, 10:19 pm by ClansAreForGays.




May 28 2010, 10:01 pm Wing Zero Post #694

Magic box god; Suck it Corbo

First to DL :D




May 28 2010, 10:09 pm Sacrieur Post #695

Still Napping

That's what you think.



None.

May 28 2010, 10:19 pm ClansAreForGays Post #696



New m9b. http://www.staredit.net/?download=2220

assault bobmer spawned without vultures.




May 28 2010, 10:33 pm OlimarandLouie Post #697



Actually I was first Wing :S



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May 28 2010, 10:56 pm NinjaOtis Post #698



Vult l2 needs to spawn when you don't move...



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May 28 2010, 11:12 pm OlimarandLouie Post #699



I think that's supposed to happen Vortex, to prevent mech from dealing the same amount of damage normally than when it's stunned.



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May 28 2010, 11:40 pm ClansAreForGays Post #700



Tourny posted to news just waiting on approval. I'll be back around 12 tonight. Hopefully it's a hit and I can just join a game on the list.




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