Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Desperation
(2)Desperation
Mar 30 2010, 1:55 am
By: ImagoDeo  

Mar 30 2010, 1:55 am ImagoDeo Post #1





So please tell me both what I'm doing right and what I'm doing wrong. Ask if you need info on something in the map.

EDIT - Adjusted brightness. Should be easier to pick out details now.

Post has been edited 3 time(s), last time on Jun 4 2010, 4:07 pm by ImagoDeo.



None.

Mar 30 2010, 2:35 am XGenesis Post #2



Nat should cover main? (Not too sure though...)
Other than that, I like! :D



None.

Mar 30 2010, 2:39 am ImagoDeo Post #3



Quote from XGenesis
Nat should cover main? (Not too sure though...)
Other than that, I like! :D

The shared choke is part of the concept of the map.



None.

Mar 30 2010, 4:08 am Excalibur Post #4

The sword and the faith

1. Don't host on flickr. :(
2. Mains are large and awkward and the nats are placed in such a way that Z is going to cry themselves to sleep.
3. Paths are awkward, random, and the map in general is not very well thought out.

Suggestions:
1. Host on photobucket pl0x.
2. Look at pro league maps and try to copy their main, natural, and expo layout, because yours are really bad. :(
3. Draw your next map in paint or even on paper, and plan it out. Your map has a very sporadic, random look to it that just shows a lack of experience and thought on the concept. Though you're new to this so that isn't unexpected.

I'm sorry to say it but compared to your last this is almost a step backwards.




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Mar 30 2010, 4:47 pm ImagoDeo Post #5



Quote from Excalibur
1. Don't host on flickr. :(
2. Mains are large and awkward and the nats are placed in such a way that Z is going to cry themselves to sleep.
3. Paths are awkward, random, and the map in general is not very well thought out.

Suggestions:
1. Host on photobucket pl0x.
2. Look at pro league maps and try to copy their main, natural, and expo layout, because yours are really bad. :(
3. Draw your next map in paint or even on paper, and plan it out. Your map has a very sporadic, random look to it that just shows a lack of experience and thought on the concept. Though you're new to this so that isn't unexpected.

I'm sorry to say it but compared to your last this is almost a step backwards.

Thanks for the feedback. /sigh

1. Is the map worth trying to save?
2. If so, what would you suggest I change?
3. Was working with 128x128 a bad idea? I figured if I gave myself more room to work with, I could avoid tightness.
4. So a nat/main shared choke is a bad idea?
5. Are my mineral formations bad, or were you talking about overall layout?

Can you please point out a few things that I should keep doing so I don't forget them next time?

I don't know whether or not I'll try another map. SC2 is really close and a lot's gonna change in the melee community.



None.

Mar 30 2010, 8:05 pm Super Duper Post #6



@ImagoDeo
1. No.
2. N/A
3. Yes, bad idea. Bigger map size =/= less tight. Start with 96x128 or 128x96.
4. The poor zerg :(
Quote
Other than that, I like! :D
As far as I can see, the recent threads in this section have a lot of comments like this. Simply put, dont say "Good map" when it clearly isnt.



None.

Mar 30 2010, 8:55 pm ImagoDeo Post #7



Quote from name:Ciara
@ImagoDeo
1. No.
2. N/A
3. Yes, bad idea. Bigger map size =/= less tight. Start with 96x128 or 128x96.
4. The poor zerg :(

Well, in that case, I'll start over. I've still got some questions that Ex should answer, though.



None.

May 21 2010, 2:10 am StarBlue Post #8



I see... TANK HOLES!



None.

May 21 2010, 9:13 pm Picturesque Post #9



Quote from StarBlue
I see... TANK HOLES!

You should look a little closer, because there aren't any tank holes.



None.

May 22 2010, 7:53 am StarBlue Post #10



Tank holes, a tank hole, same thing :P But I do see ONE tank hole.



None.

May 22 2010, 2:29 pm Picturesque Post #11



I don't think there are any tank holes.



None.

May 22 2010, 3:55 pm StarBlue Post #12



It is final, there are three tankably areas all f which reside behind mineral patches.



None.

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