Staredit Network > Forums > SC2 Custom Maps > Topic: Super Starcraft GoKart
Super Starcraft GoKart
May 14 2010, 6:41 am
By: johnfloyd  

May 14 2010, 6:41 am johnfloyd Post #1



http://www.sc2mapster.com/maps/super-starcraft-go-kart/

The Super Starcraft GoKart Beta launched earlier tonight!

This game is based upon a the classic mariokart game series, but set in the startcraft universe!

The goal of this beta is to test the map to make sure the features are working correctly and smooth out any bugs. once everything is working as it should be then I will share a file with all of the triggers for anyone else who wants to make a course and I will begin releasing several polished courses myself.

Currently the map supports only 1v1 play. I will expand this to at least 4 players after Beta, and possibly 6 and 8 beyond that (depending how well the game handles the lag of that many players)

Keep in mind, this is a beta race track and it isn't spiffy yet, this is mostly for testing and feedback on the system in place. PLEASE test this, especially with a buddy if you have a way to play custom maps with a friend in place, and provide feedback in the comments section.

FEATURES:

* Simple trial track which monitors progress and keeps track of laps. first to complete 3 wins!
* WASD movement.
* W accelerates.
* S slows down / reverses.
* Right click for hard brakes.
* Left click to use items.
* Run over Archons to pick up items.
* 5 pick ups currently implemented:

1. Cloak: turns unit invisible and makes it immune to attack for 4 seconds
2. Speed boost: increases speed to 75% greater than the typical maximum for 4 seconds
3. Missile: shoots a missile in a straight line which reduces a units movement speed to zero when hit.
4. EMP: aoe attack which locks the input for anyone hit. (ex, if you are taking a right turn when hit you will be trapped in that right turn for 4 secs til the effect wares off and you regain control)
5. Stasis Mine: lasts for 10 seconds. any unit which drives over the stasis mine will be frozen in place until the mine goes away. However, once the effect wears off, you will immediately resume your bearing and course with no loss to the speed at which you were traveling. Also, while frozen in stasis you are immune to other effects (cant be shot by rockets or EMP'd)



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May 15 2010, 3:16 am payne Post #2

:payne:

Just like in Hex'd, a "rematch" option once someone has won 3 matches would be really nice! =)
Also, "ESDF" is somehow better than "WASD" because it lets you access more easily the rest of the keyboard's buttons. My opinion, though.



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May 16 2010, 1:40 am UnholyUrine Post #3



Wow.. I don't know if it's my computer.. or the map just can't handle things like this.

It was REALLY laggy for me, and I glitched it (kart moved over cliffs and shit) when I got the speed-up
This is something that I really want to make myself, tho.. but the lagginess of the map doesn't give me much hope :'(



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May 16 2010, 5:16 am johnfloyd Post #4



yea, this map has reached the point where it is basically on hold until it can be tested in a multiple player situation. I've heard rumors that games with keystroke inputs (like my wasd controls etc) will be unplayable in an online setting due to lag so I need to confirm if that will be an issue before I go any further.



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May 16 2010, 5:22 am payne Post #5

:payne:

Quote from johnfloyd
yea, this map has reached the point where it is basically on hold until it can be tested in a multiple player situation. I've heard rumors that games with keystroke inputs (like my wasd controls etc) will be unplayable in an online setting due to lag so I need to confirm if that will be an issue before I go any further.
Makes sense: any keystroke-detection trigger has to be running as many times as possible in order to increase the response time, which obviously causes huge lag... ;o



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May 18 2010, 5:09 am johnfloyd Post #6



Well, just tested this using the patcher from The Hungry Baneling thread and my fears are confirmed. Testing the patcher with a Sunken D map worked fine, but when my buddy and I tried to boot up GoKarts it crashed instantly. I can only assume this is because of the numerous keystroke input triggers in the map (it uses WASD, spacebar, and right and left click on the mouse)

Until I find a way around the issue or until blizzard makes games with this type of trigger input playable online, Super StarCraft GoKart will be on hold indefinitely.



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May 18 2010, 5:57 am UnholyUrine Post #7



OH NOES :(...

wow.. why would blizzard put in keyboard detecting without thinking that we're going to abuse it :(



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May 18 2010, 10:06 am Ahli Post #8

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from UnholyUrine
OH NOES :(...

wow.. why would blizzard put in keyboard detecting without thinking that we're going to abuse it :(
Quote
Can the editor...?
- Yes, it can.
but the game can't.... :/

Let's hope that Blizzard can manage that...
I'll try your map later... (have to leave now...)




May 18 2010, 3:28 pm Alzarath Post #9

Praetor

Quote from Ahli
Quote
Can the editor...?
- Yes, it can.
but the game can't.... :/

This is definitely being a new quote.



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May 18 2010, 3:31 pm Devourer Post #10

Hello

Guys! There apparently is a workaround!
Trigger:
Event: key is pressed
conditions: whatever you want (or maybe checking whether the action-list is empty of the trigger)
actions: do while (no conditions, action: movement stuff)
actions: wait 2 game secs

This worked in a map, so try it out.



Please report errors in the Staredit.Network forum.

May 18 2010, 8:21 pm payne Post #11

:payne:

Quote from Devourer
Guys! There apparently is a workaround!
Trigger:
Event: key is pressed
conditions: whatever you want (or maybe checking whether the action-list is empty of the trigger)
actions: do while (no conditions, action: movement stuff)
actions: wait 2 game secs

This worked in a map, so try it out.
Wouldn't that mean you cannot re-order before the 2 seconds have runned?



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May 20 2010, 9:01 pm johnfloyd Post #12



I actually found another multiplayer map which used a lot of keystroke input commands and tested it out with a friend to see if it crashed like my gokart map did. the other map did not crash, but it did have about a full second of lag on every keystroke press. There may yet be hope, but this project will remain on hold until I see a way that a map like this would function without a buttload of lag.



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May 20 2010, 9:08 pm UnholyUrine Post #13



You know.. you don't necessarily NEED to do a third person camera view.. you can set the camera in a bird's eye view. maybe that'd help lighten the lag



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May 29 2010, 12:03 am Cheese Post #14



I have a few suggestions, sorry if I seem pushy or something like that, I wanted to make a map like this and knew someone more skilled than me would make it, I might be able to help make courses, and help any other way

well, on to suggestions, what if you could switch between top-down and 3rd person with the switch of a button?
-and remember those shells in Mario Cart? What about banelings that follow you, and you can launch them at foes to send them into a spin? you could even use a red player and a green player, and make them 'rescue-able' and make red banelings home in on their target, and the green ones, simply go straight and if possible bounce off walls?
-remember them chain chomps? Something like that, (maybe with ultralisks?) would be cool
-also, using cubes or other polyhedrons for power up boxes instead of archons would make it feel like the old mario game.

I'm really sorry if it seems I'm asking a lot, these are only suggestions, but this is an EXCELLENT map with lots of potential, I applaud you for being able to do all this.



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Jun 1 2010, 7:08 pm MuffinLove Post #15



lol :lol: i remember when i got a Nintendo64 for my birthday and i was like :uberw00t:

btw my comp cant not handle this game. :(



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Aug 10 2010, 3:04 am LoveMeleemaps Post #16



well their is a bumper car map with wasd key strokes I had no lag what so ever. Only time i get a little lag it when a huge battle is goin on. and watchin it on the screen other than that i have no probs with keystrokes..

dunno if it would work but couldn't you use the same trigger for the keystrokes as you would in sc 1 not. hold on let me get this out right.

ok the hyper trigger they used in bounds can't u use that to fix lag in a keystroke map?



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