Ive been playing starcraft 2 since day 1 of beta, and as toss, you defend a reaper rush by getting a zealot then chronoboosting a stalker. The zealot can't do shit, but it limits the reaper to killing like 2-3 probes, which still leaves the toss ahead worker wise since the terran had to cut so many scv's to make a 9 or 10 barracks. If the terran player makes his reaper later, the stalker is out in time. (at the moment, with the terran proxying the barracks at 9, or the terran being next to you on LT/metropolis, the stalker ends up coming out around ~15sec after the reaper arrives. Ive tested this myself and seen others test it.)
And yes, you eventually make cannons, sure, but you don't open with a forge before gateway, if you make a few cannons like you said, thats putting you 600 minerals behind, and even if you make one, which is more logical, 300 minerals behind pretty much gives your opponent the ability to expand and have no worries that you will be able to take it out, since at most, your army will only be one unit better then his, and with travel distance, meaningless.
If you want, we could play some PvP and we can see how well your forge first works. A immortal timing push would destroy it, or I could just FE and macro up.
And as far as blocking the ramp, I and many other platinum players never block the ramp, and instead build around the nexus. A sentry gives you all the ramp blocking power you need, and blocking the ramp just leads to units killing your buildings instead.
Edit: I think this has gone far enough, we are way off topic now. In SEN v4 I was one of the mods of the melee section, and I'd like to think I know at least the basics of map balance. There is a reason there has never been a map used professionally that included 2 open ramps at the main. (again, one ramp and a back door is not unheard of, and SC2 makes this easier with the rock mechanic) If you think I am wrong, please prove it, show me a map used in a professional tournament that has 3 ramps into the main. And if you are not concerned with your map ever being the quality of being used in a tournament, why even make a thread about it if you don't want it to be balanced?
Edit 2: I did the work for you, I looked at the 4 major active leagues for SC1 (OSL, MSL, Proleague, & TSL) and guess what, every single map they use has one entrance into the main and only one map has a back door (Destination), which is actually very difficult for the enemy to mine out because of its position.
Post has been edited 4 time(s), last time on Apr 27 2010, 5:41 pm by Valug.
None.