Staredit Network > Forums > SC1 Terrain > Topic: On the right track...
On the right track...
Apr 16 2010, 10:49 pm
By: Newb  

Apr 16 2010, 10:49 pm Newb Post #1



I was wondering if this is even close to being good, because I've never made my own terrain before so this is my first attempts. Just say something if they're good or not and possibly with a few tips. Thanks




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Post has been edited 2 time(s), last time on Apr 17 2010, 3:44 am by Newb.



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Apr 16 2010, 11:06 pm Super Duper Post #2



Good, but nothing original.
Nice job for the first attempt at serious terraining, I suppose.



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Apr 16 2010, 11:41 pm XGenesis Post #3



First one is nice, a few blocks though.
And idk what you changed on the second one :O It looks as good as the original



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Apr 17 2010, 1:55 am DavidJCobb Post #4



First pic: Ramp's right edge is kinda awkward, creates slight dimension issues. The left corner of the double-high dirt protrudes too much, it looks bizarre. Otherwise very good. Blocky, but no way in hell I'd be able to do better. :P

Second pic: Nice. I can't even lengthwise-extend a Twilight bridge, though, so take this opinion with a grain of salt.



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Apr 18 2010, 1:44 am Aristocrat Post #5



Check to see if it's entirely walkable. I suspect that there are small unwalkable locations on that bridge.



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Apr 21 2010, 1:31 am stickynote Post #6



@DJC I think that's a regular ramp.
@Newb Very nice cliff edges. It's not that blocky, and it's probably better than anyone's ever going to get. Twilight blends are hard. And the bridge extension is pretty smooth for twilight bridges, since the edges don't match up nicely like jungle does.



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Apr 22 2010, 1:05 am Aristocrat Post #7



Quote from stickynote
@DJC I think that's a regular ramp.

The ramp doodad was placed off the iso terrain, so it doesn't "flow" into the cliff. Not a big deal, but something to keep in mind when making proper iso terrain.



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Apr 22 2010, 1:44 am Newb Post #8



This is almost my final product.

No one will have to know what's behind those... And what are some sprites to connect bill-boards to the ground? I am a sprite nub. :D



By biggest problem with this is that you can't see the high ground if you're on the bridge too long.



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Apr 22 2010, 5:11 am stickynote Post #9



That's some pro sprite usage. :sarcasm:



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Apr 22 2010, 6:01 pm Super Duper Post #10



I see 10+ blocks.



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Apr 23 2010, 9:04 pm Newb Post #11



Quote
That's some pro sprite usage. :sarcasm:

Pointing out what I already said doesn't help me.

Quote
I see 10+ blocks.

Read first response.



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Apr 23 2010, 10:58 pm stickynote Post #12



Perhaps a better way to fix the top edge would be ramp edges or a building edge for something unwalkable.



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Apr 25 2010, 5:23 pm Super Duper Post #13



Where have you said "I know this has blocks"?

AKA:

youmadenoedits

But yeah, there IS blocks.



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Apr 26 2010, 3:41 am samsizzle Post #14



Quote from Super Duper
But yeah, there IS blocks.
ARE*

And I actually really liked the way you laid that picture out Newb. But yeah, It is quite blocky.



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Apr 26 2010, 3:53 am Newb Post #15



Ok... But the whole point was hopefully someone could tell me what sprites to put in. Not point out something a blind man could see >>

(All except for 2 blocks)



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Apr 26 2010, 3:57 am samsizzle Post #16



Quote from Newb
Ok... But the whole point was hopefully someone could tell me what sprites to put in. Not point out something a blind man could see >>

(All except for 2 blocks)
Why would you want to use sprites, this is the terrain forum. Try making it look great without sprites.



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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
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[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
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[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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