I've been trying to figure out how to use my rectangular region named 'HEAL' so that any units entering it is instantly healed...
But I can't find the goddamn "Bring" condition D=
Halpz0r pl0x!
None.
Relatively ancient and inactive
Event: Any unit Enters Region {Select Region}
Action: Set Property Life 100%
Be more specific? <_<
None.
The thing is that I can't find my 'HEAL' region anywhere. D=
Is it normal that I must type it in? (and it still do not works)
Should it be considered as a Script, Variable, Value, etc.. ?
None.
Relatively ancient and inactive
Region. You're looking for a Region. The event should be structured thusly:
Unit Enters/Leaves Region
Unit: Any Unit
State: Enters
Region: Region 001
Use the 2nd box from the top of the trigger editor to navigate the event properly. This is copied from that - if something doesn't match, change it.
None.
Ah!
I went under "Function" instead of "Value" for the last line.
Thank you very much.
EDIT: Does the value "100" mean 100% or 100 hp?
EDIT: NVM!
Close topic.
None.
Relatively ancient and inactive
I believe that 100 is 100hp. You should try going under functions in that menu and look for a percent converter or something. It should be there somewhere.
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Yes, I was under "Life" function.
There is "Life Percent" right under.
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New problem: I must leave and then re-enter to make the trigger launch.
How do I make it permanent?
None.
Relatively ancient and inactive
Hrrm. Not sure, really. Try making the event "Every 1 second", condition "There is at least one unit in the region", and action "for each unit in region x, set life to 100%".
None.