By Kaias and Lethal_IllusionPreface:We began this map a while ago with the goal of making a simple AoS with outrageously small dimensions. Originally
it was intended to be merely a weekend project, but like anything that involves two experienced triggerers, plans
escalated and the project is no longer just a three day stint. The filesize of this map is going to be HUGE, and as
such will not be Battle.Net transferable.
Specs / Features / Systems:6 player AoS (2 teams of 3)
64x12 Jungle terrain
200k triggers
8x8 pixel location grid
Mouse detection EUDs
Key detection EUDs
Battle System
Incorporates a vHP system that allows both normal unit attacking mechanics and spells that directly damage the appropriate units.
Unfortunately, because this battle system involves EUDs this map is not Mac compatible. Does not use DDS.Stat Display
Because we want units to have dynamic maximum healths and normal unit health denominators are not adjustable, the percentage
of health a unit has will be shown on a unit and the health of the selected unit will be displayed in your Protoss Supply Counter.
Attack damage and Armor of the selected unit will be displayed in the Zerg Supply Counter (with current supply used being damage and
maximum underling control representing the armor). Leaderboard can be (individually) selected to show various virtual statistics.Skills & Spells
In a mix between Defense of the Ancients and Mass Effect 2, each selectable hero will have 3 abilities and one ultimate: each ability
upgradeable 4 times and the ultimate 3 times. On the last upgrade for each ability (including ultimate) the player will be able to specialize
the ability between two options (IE making your fireball do more damage or making it explode on impact). Abilities cost 1 spell point to
upgrade the first and second times, 2 spell points for the third level, and 3 for the fourth level of spell (specialization). Ultimates will cost
2 spell points for the first level, 3 for second, and 4 for the final specialization. Each level gained will yield the Hero with 2 spell points.Custom Voices
We plan to make a rudimentary voice over system so that each hero has a voice other than their default. It is very imperfect in its current
state. We'll mostly use Warcraft III voices, however, if you're feeling bold enough to record yourself and send me the audio files, I'll at least
consider adding them, if they are done well and fit a Hero.AoS Mechanics
The 'structures' to protect will be Trees. Creeps will be Infested Kerrigans and Durans.Items:Each hero will be able to buy and hold up to 6 different items. This includes consumables (IE Life Salves). Items will potentially modify
health, mana, armor, damage, regens, and give special abilities.
List of Items To Be Slowly Built and Announced
Hero Roster:Heligaia
Heligaia - RagnasaurHP: ?
Mana: ?
DMG: N/A
Armor: ?
Ability 1: Fire Burst:Shoots fire projectile a short distance (2.5 tiles).Ability 2: Aerogaia:Morph into flying form (Kakuru) that flies to destination and remorphs into Ragnasaur.
Only works when destination is placeable terrain. Flying form employs fire armor.Ability 3: Char:Creates a small fountain of spouting fire after charging.Ultimate Ability: Holocaust: Sends a massive, slow-moving, damaging wall across the map (A vertical line of exploding advancing wraiths)Natural Passive Ability (non-upgradeable): ExplosionDelayed explosion after 1.5 seconds after death Necromancer
Necromancer - MarineHP: ?
Mana: ?
DMG: ?
Armor: ?
Ability 1: Raise DeadCast over a recent creep's corpse to raise that creep (you control it)Ability 2: DiseaseDeals disease damage which spreads between adjacent units, spreads at a range of 1 tile; casting on your summons will imbue them (they won't lose health but they'll spread disease)Ability 3: HorrifyFrightens all enemies in a 5x5 tile area, causing them to miss more oftenUltimate Ability: Wall of FleshCreates an impenatrable wall of corpses; cast by clicking two pointsNatural Passive Ability (non-upgradeable): NecromancyGains health and mana by standing over a corpse Cerulean Mage
Cerulean Mage - TassadarHP: ?
Mana: ?
DMG: ?
Armor: ?
Ability 1: Teleport:Teleports the Cerulean Mage a short distance.Ability 2: Opal Burst:A rush of energy surges forward dealing damage along the way until blocked by terrain or reaching the extend of its range.Ability 3: Polar Reflect:Enemies are knocked back proportional to the physical damage they deal to the Cerulean Mage.Ultimate Ability: Dichotomy:Two orbs are created- any spell damage dealt (friend or foe) within one end is also dealt in the other against enemies. Obeah Pest
Obeah Pest - ScantidHP: ?
Mana: ?
DMG: N/A
Armor: ?
Ability 1: Miasma:
Quick short ranged poison attack.Ability 2: Paralytic Hold:
Obeah Pest channels a paralyzing embrace on a Hero. Channel disrupted by Obeah Pest moving, dying or casting other spell.Ability 3: Enochlophobia:
Target hero takes damage for every unit that is near it (within a 1.5 tile radius).Ultimate Ability: Vitaliugum:
Any health that the target Hero loses or gains will be reflected on the Obeah Pest and vice versa. List of Heroes To Be Slowly Built and Announced
Screenshots:ProgressBattle System
Items
Heroes
Terrain
Spell systems
Supply system
Ability menu
A special thanks to Samsizzle, SuicidalInsanity, Yoonkwun, Morphling, qPirateKing, Rockz, Wormer, and Howler.
-Kaias & Lethal_Illusion
Post has been edited 10 time(s), last time on Apr 20 2010, 3:58 pm by Kaias.
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Hold on, vHP all the while incorporating normal unit attacks? How?
200k triggers? Erm I hope they weren't all created with the trigger wizard, what were they made with?
Also: I love the idea of using Howler trees as the things to protect.
Post has been edited 2 time(s), last time on Apr 1 2010, 4:55 pm by CecilSunkure.
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It's a joke because "special thanks to.... and
kidblaze" <-- come on. Wtf.
Please report errors in the Staredit.Network forum.
LOL! I was just wondering how 200k triggers would run. Trigger lag galore.
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Well wouldn't they only lag if massive amounts were firing per cycle?
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My sound file exceeds my global storage capacity - where do I send it, seeing as I can't attach it to a PM?
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LOL! I was just wondering how 200k triggers would run. Trigger lag galore.
You'd be surprised how many triggers Starcraft can handle. It helps that the map is very small (64x12) and there aren't a lot of units (the most unit intensive system is the supply display). It's ~200,000 because we're using destination detection for 6 players, and the X and Y coordinates are combined. Some sectioning off and good use of switches also helps alleviate any burden the destination detection might incur.
EDIT: I should also mention it employs an 8x8 pixel pure location grid.
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That would be a pretty hot map though...
Maybe one day...
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
Quote from name:Dark_Marine
That would be a pretty hot map though...
Maybe one day...
Yeah, any idea when the release will be?
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Quote from name:Dark_Marine
That would be a pretty hot map though...
Maybe one day...
Yeah, any idea when the release will be?
No idea.
New Hero Details Added: (also in OP)
Heligaia
Heligaia - RagnasaurHP: 56 + 4
Mana: 60 + 5
DMG: N/A
Armor: 3
Ability 1: Fire Burst:Shoots fire projectile a short distance (2.5 tiles).Range of 2.5 / 3.0 / 3.5 / 4.0 tiles
Deals (6 + damage modifiers) damage
Costs 2 / 2 / 4 / 4 mana
Cooldown of 0.5 seconds
Specialization:
- +1.5 range
- Small AoE burst on End
Ability 2: Aerogaia:Morph into flying form (Kakuru) that flies to destination and remorphs into Ragnasaur.
Only works when destination is placeable terrain. Flying form employs fire armor.Mana Cost: 7 / 8 / 9 / 11 mana
Armor: + 4 / 7 / 10 / 13
Cooldown: 15 / 11 / 8 / 5 seconds after coming out of flying form
Range: 20 tiles
Specialization:
- 1 second invulnerability when coming out of flying form
- .5 second cooldown
Ability 3: Char:Creates a small fountain of spouting fire after charging.Damage: 6 / 9 / 12 / 15 per second
Duration: 5 / 6 / 7 / 8 seconds
Mana Cost: 14 / 17 / 20 / 23
Charge time: 1 second
Cast Range: 8 tiles
AoE: 1x1 tile
Cooldown: 15 / 13 / 11 / 9 seconds
Specialization:
- Removes charge time
- Increases AoE to 3x3 tiles but decreases damage to 13 per second
Ultimate Ability: Holocaust: Sends a massive, slow-moving, damaging wall across the map (A vertical line of exploding advancing wraiths)Damage: 8 / 16 / 24 damage per loop to any unit under it.
Range: Wall moves 15 / 20 / 25 tiles
Mana Cost: 15 / 20 / 25 mana
Cooldown: 80 seconds
Visual: expands vertically from the origin of the hero; only after it fully expands does it start moving left/right (depending on which way the player clicked)
Specialization:
- Doubles Holocaust's speed
- Slows units caught in it
Natural Passive Ability (non-upgradeable): ExplosionDelayed explosion after 1.5 seconds after death2x attack damage
3x3 tile AoE
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How come you stretched the banner image? And I suppose you guys will be finishing Crescent Dyne after this?
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Howler, RISKED911 and Kidblaze.
I mean come on people.
It's fun how you are trying to say that Howler could never be part of such a project. His terrain skills actually could be shown in this map.
Please report errors in the Staredit.Network forum.
Well yeah, the Howler trees. He needs credit for those.
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
So this is why you were asking me several times about scmdraft's trigger compiling limits...
I completly have no idea how much of this is an april's joke
How much damage does the Pumpkin Knife do?
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How much damage does the Pumpkin Knife do?
11 Damage, 10% Evasion, +2 Mana regen
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Hold on, vHP all the while incorporating normal unit attacks? How?
A combination of 'unit attack cooldown' and 'current unit target' EUDs can detect any physical attack (except projectiles such as the dragoon's attack). All stats, including health, are recorded as deathcounters, so all of them can be altered at any time.
200k triggers? Erm I hope they weren't all created with the trigger wizard, what were they made with?
Kaias made them with MacroTriggers.
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Hm, do I believe you and fall for it again like last year when you said you were remaking Cresent Dyne..? :0. Hmmss.
This one has more detail than your other joke topic
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