Staredit Network > Forums > SC1 Terrain > Topic: Flooded Pastures Terrain
Flooded Pastures Terrain
Mar 7 2010, 6:28 am
By: Tempz  

Mar 7 2010, 6:28 am Tempz Post #1




Flooded Pastures
The "Great City" of "Alkasur" (Ael-Ka-Zaur) Named the gem of the desert, it was at the height of there civilization when a group of alchmist discovered a magic tablet which they discovered could make water out of nothing, there greed soon over came then until the tablet broke and flooded the city...
(It was so large when i finished it i decided that so you can see the intricate details of it I zoomed out 66 percent...)



Water's Domain
Those who were drowned, they drowned in sacred water which transformed every living thing in sight into a hideous mutated water creature


Temple Of The Beast
Before the time of the tablet this temple was called the aegis of kings which literally translates to unstoppable palace of dead kings, it was later converted to a outlying outpost hopefully to expand into other areas... (see grey area) this was a recreation of the tablet which they hopefully would create more resources but it did protect it against the flood, but the text was re-written most likely a warning

Remember you can't chain the beast...(Scratch Marks)(Watery Resin) It is alive in each and every one of us the deeper we delve the deeper we find ourselves.


Cracked Temple Of The Beast
After the 3 great heroes came to the flooded city thus reversing the process the temple forever cracked....
And so without the power of the tablet the land just started to take it back...

Post has been edited 4 time(s), last time on Mar 10 2010, 10:07 pm by Tempz.



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Mar 7 2010, 7:02 am qPirateKing Post #2



I really like the idea of this thread. You created a setting, and then you reveal the lore surrounding it. I think it's a fantastic concept and that more people should do stuff like this. Heck, I may give it a try myself when I have the time.

As for the terrain, the water part looks nice enough (though it's not my style). The doodads are pretty good, but there are some really weird height issues going on there. Now about the dirt part, it may be decently blended, but it doesn't really look like anything to me. Just sort of a blob with height issues again. I love this kind of post though, and I hope it catches on!



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Mar 7 2010, 8:05 am Tempz Post #3



lol its suppose to be like that since I'm trying to make eroded from the destruction....



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Mar 7 2010, 8:44 am JaFF Post #4



I loved the first two but the last one was too blocky. Perhaps consider covering some of it with bushes or dead trees?



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Mar 7 2010, 6:12 pm stickynote Post #5



The first (or should I say first two) were nice, but I think the last one is way too blocky. I don't know if this was intended, but the white part on the left part of the temple looks like a beast's head roaring.



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Mar 7 2010, 7:04 pm payne Post #6

:payne:

Quote from JaFF
I loved the first two but the last one was too blocky. Perhaps consider covering some of it with bushes or dead trees?
IMO, I see only 1 serious block ;o



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Mar 7 2010, 8:35 pm Tempz Post #7



It suppose to be roaring and i'm currently working on fix for the blockiness, and payne can you highlight that block ;)?

Post has been edited 2 time(s), last time on Mar 7 2010, 9:24 pm by Tempz.



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Mar 7 2010, 10:39 pm samsizzle Post #8



I like it although it doesn't really have a land form... To me the way you laid everything out it just looks like an oasis in the middle of a barren wasteland or something, but I like your doodading and the whole story is really engaging if you will...



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Mar 8 2010, 12:38 pm RetPallylol Post #9



Wow, those are amazing. I'm having fun trying to figure out which pieces go where while trying to recreate it. It's like doin a jigsaw puzzle!



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Mar 8 2010, 9:03 pm Tempz Post #10



i can give you the map if you give it out in any way you need to put my name on it though... =p



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[10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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