Lets see here...
6 Stacked temples.
3 Psi Disruptors.
Concept: Obviously, the easy natural and min-only harass is a big factor. Don't complain about no turret room at the nat, because you can just plant a turret or two on the high ground, then you are safe.
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I like the concept of how the base + nat spans the entire top/bot of map.
I don't like the middle.... obviously, I don't know every single strat in melee cause I don't reli play it... but it's really open and decorated really strangely... :\ (especially the ice)
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The ice looks weird to prevent units from being dropped in the ice.
If it wasn't open, I bet Terran would dominate.
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I know that <.<
You can probably mix in some dirt in there and use different doodads to make it look better.
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Seriously, I have dirt around the center, or were you referring to something else?
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It's way easier to use a transport to get to the 3rd gas than killing all the temples, so it's essentially an island that can be broken by outside forces. Maybe put a mineral so terran can't float a CC in. (Toss and zerg need every one of their reavers/lurkers so they can't be bothered to kill the temples) You could have skimped a little on the doodading, but eh...
(There's a huge difference between turrets in the nat and turrets 1 matrix away from the nat on top of a cliff, btw.)
Also, you probably could have just interlaced snow with ice to make it undroppable instead of this, looks nicer as well.
Just as a side note, I know it's ironic, but please try to avoid snow as much as possible on the snow tileset, it hurts our eyes.
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It's way easier to use a transport to get to the 3rd gas than killing all the temples, so it's essentially an island that can be broken by outside forces. Maybe put a mineral so terran can't float a CC in. (Toss and zerg need every one of their reavers/lurkers so they can't be bothered to kill the temples) You could have skimped a little on the doodading, but eh...
- I have a mineral, but the dumb pic doesnt say so. Besides, I didnt want this map to be a map where you cant make an unpredictable move without air.
Also, you probably could have just interlaced snow with ice to make it undroppable instead of this, looks nicer as well.
- Still tank accessible
Just as a side note, I know it's ironic, but please try to avoid snow as much as possible on the snow tileset, it hurts our eyes.
- Theres barely any snow, except around the nats and the thirds.
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I like it, especially those ramps are awesome, never seen them before. But what I don't like is how linear the middle is.
Please report errors in the Staredit.Network forum.
Also, you probably could have just interlaced snow with ice to make it undroppable instead of this, looks nicer as well.
- Still tank accessible
I hate to be that guy, but...
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Try without grid. Sometimes you can place units in there if you try really hard.
Quote from name:Dem0nS1ayer
Try without grid. Sometimes you can place units in there if you try really hard.
I had units snap to grid turned off; the grid is there to show that all the holes are less than 1 matrix high for most of its span. A tank, which takes up a continuous 1 matrix square, cannot fit.
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