I made terrain that only small units can walk through. Attached is a map containing all non-hero ground units in existence.
Units that can walk through the terrain are:
-Drone
-Zergling
-Broodling
-Hydralisk
-Infested Terran
-SCV
-Marine
-Firebat
-Medic
-Ghost
-Probe
-Zealot
-High Templar*
-Dark Templar**
*Although high templars may move through the terrain horizontally and vertically, their pathing AI is screwed over so that they are inclined to only move horizontally through this terrain 90% of the time.
**Dark templars cannot walk through this terrain horizontally. They may, however, walk through it vertically. Ordering a dark templar through this terrain causes it to leave the terrain, move horizontally, and re-enter the terrain at the correct column.
Either type of archon summoned on top of this type of terrain from their respective templars becomes stuck and essentially disabled in movement (constantly rotating in place). Archons seldom fire and DA spells are only castable with a limited probability (since it has to be facing the spell when it casts).
Units will usually not move diagonally through this terrain, rather taking a zigzag path of horizontal and vertical moves. It does not seem to impede movement speed.
Units that do not fit are:
-Lurker
-Defiler (surprisingly)
-Ultralisk
-Vulture
-Siege tank (either mode)
-Goliath
-Dragoon
-Reaver
-Both types of Archon (unless merged from templars on top of this terrain)
Now, what can I possibly do with this...
EDIT>
-Spider mine and scarabs travel slightly slower than normal through this terrain.
-Speedlings and speedlots can outrun scarabs since scarab pathing is slightly inferior.
Something VERY interesting happens when you mutate lurkers from hydralisks on this map...
Attachments:
Post has been edited 1 time(s), last time on Feb 10 2010, 4:28 pm by doomedrusher.
None.