Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: When sc gives you unitsthatslowdownotherunits
When sc gives you unitsthatslowdownotherunits
Feb 10 2010, 12:39 am
By: TiKels  

Feb 10 2010, 12:39 am TiKels Post #1



Alright, goofy titles aside, I'm going to try to type a topic on my blackberry (and god is it hardish).

Now then, in some maps (particularly zombie maps) people tend to blind the main unit and move a ling under him for vision during the day, and then remove it when nightfall hits... this is fine except the ocd prone would be quick to point out that you are slower (although insignificantly) during the day. Instead of using a ling, just create and remove map revealers constantly on your unit!

Other applications:
Sight range upgrades

Allowing a player to see up terrain badlands buildings much easier.

Also: I tried creating 255 map revealers at once to do mobile grids without the slowing, but they just stacked, unless someone has an idea about that there's no furthering that thought.


Excuse me if this looks bad it's hard to post on a blackberry!



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Feb 10 2010, 12:51 am JaFF Post #2



If memory serves, you'll lose vision for a frame once in a while.



None.

Feb 10 2010, 12:56 am Cinolt Post #3



Can you even create map revealers? Create 1 Map Revealer at Anywhere for Current Player doesn't seem to work.

For the vision thing it's probably better to create and remove a small vision unit like an unburrowed spider mine.

Post has been edited 2 time(s), last time on Feb 10 2010, 2:58 am by yoonkwun.



None.

Feb 10 2010, 1:01 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

I already made a map where you can have variable vision and no slowdown.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 10 2010, 1:03 am TiKels Post #5



Yes, of course you can create map revealers! They used it all the time (I think) in the campaigns (which I decided to play because I lack non-blackberry internet)



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Feb 10 2010, 1:05 am Cinolt Post #6



Whoops my bad. I guess I was the wrong player or something.



None.

Feb 10 2010, 1:08 am Neki Post #7



Wouldn't this method destroy any other map revealers you have on your map though?



None.

Feb 10 2010, 1:10 am Kenoli Post #8



Quote
If memory serves, you'll lose vision for a frame once in a while.
This happens if you create a unit for vision and remove it immediately so it isn't seen.
If it's a map revealer there's no need to do that since it's invisible anyway.

Quote
Wouldn't this method destroy any other map revealers you have on your map though?
You could potentially use a visioned computer player for preplaced map revealers.



None.

Feb 10 2010, 1:29 am Neki Post #9



Another thing with the whole ling vs map revealer comparison, creating a map revealer will allow the player to see over walls and cliffs, won't it? This may not be what the map maker wants in the map.



None.

Feb 10 2010, 1:56 am payne Post #10

:payne:

Quote from JaFF
If memory serves, you'll lose vision for a frame once in a while.
Kaias and Lethal_Illusion both got a nice concept map showing how to over-pass that problem. They can also explain you very well how it works. I'll probably fail at this cause ;)



None.

Feb 10 2010, 2:37 am stickynote Post #11



I thought you just leave it for a little longer. Something like one more trigger cycle. So add a deathcount.



None.

Feb 10 2010, 3:07 am rockz Post #12

ᴄʜᴇᴇsᴇ ɪᴛ!

sorta
[attach=5463]

Attachments:
Vision.scx
Hits: 32 Size: 36.24kb



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Feb 10 2010, 4:28 am Falkoner Post #13



Complaint: Using Map Revealers causes players to see past obstructions, as if they're and air unit and completely destroys the creepiness of many Zombie maps.



None.

Feb 10 2010, 4:30 pm samsizzle Post #14



What? You can create map revealers? I've been misled about this so many times. This changes everything.



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Feb 10 2010, 9:03 pm Neki Post #15



lol You guys are odd. Why wouldn't you be able to? :P The only thing is, in order to remove any map revealers, you need to use the "Remove Unit" action, which will destroy all map revealers.



None.

Feb 11 2010, 5:08 am Falkoner Post #16



Well, it wasn't originally possible, until it was added in like patch 1.04, and Blizzard made it easy on themselves and simply made locations ignore map revealers, so actions/conditions with locations don't effect them, instead of just making it so Bring doesn't detect them.



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[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[03:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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