ty urine for the quality response. Now let us do battle.
In the Premium Map System, if the map is very popular,
A key point in my argument have been skipped already (and is never brought up later in your argument) and it is a very necessary points that my whole donation idea rest upon. It's map unprotection.
I need this point to be addressed to have a robust dialogue with you, because right now I can unfairly counter almost every point you've made with it.
the author may decide to make the next version of the map "Premium", then people'd have to buy his/her map. The map maker will then be pushed to make more updates to his/her map either for more money or to justify his/her map's price.
What's stopping someone from unprotecting and re-saving it as free? I know there are things
trying to stop it, and we can talk about these specific hindrances, but in the end they all fail(unless you'd like to show me otherwise). Another point - There has been no indication by blizzard that when you buy a premium map you are also locked in to receive updates or patches to the map.
The bad thing about the Donations System is that the map maker will HAVE to continually make new versions of the map.
You say potato. By have to, you mean, has to update his game to make any extra money. You say bad, I say good.
Also, the bar set by the donation may also work to debilitate the maker... If people donate, let's say, 80% of said amount, the maker'd hesitate to create the next version.
I wouldn't try and play mind reader to say what someone will and won't do. I also don't know what exactly you're trying to say here, so if you could restate it somehow for me I would be grateful.
Furthermore, once the said amount is passed, what garantees the map maker will create the next version?
Nothing. Just the maker's word that he'll do what he promised when the donation is met. You can believe no one else will be donating to another one of his maps though. I just don't see this being an issue.
What if the map maker just makes some puny changes?
I'm sure I said somewhere that the map maker will have a description of changes and new features the next version will have. The donater can then make up their own mind about whether or not the update is 'puny'.
The best characteristic of the donation approach is the map's incredibly larger player pool(easy to get games started, that's all some people ever want - not to sit in a game lobby for an hour waiting for their game to fill up). The maker may not get as much for his premium map, but he'll get way more fame and map making cred than if he went premium.
On the other hand, the Premium Map system gives no incentives to create newer versions to the map. This can also be a bad thing.
ty4that
Overall, I think the donation system doesn't work because it forces the creator to continually update his map.
You say potato.
The Premium map system is more robust in that, when money's involved, the community WILL know which map is worth its price.
That's an unfair assumption. Can you elaborate how, say, the average pubbie would? The very idea that people don't know what to spend their money on, because they have to buy it to play it, is actually one of my reasons premium mapping fails.
it's a strain on the author, as he/she'd have to specify all his changes before actually doing them
Well I don't think so. Moose already does it, and it actually helps him.
Also, the best version of the map will be played the most.
Best is incredibly relative. Some people still think MT is the best TS version, and the community is extremely split over the others. Also, much cheaper things often beat out slightly superior things.
The only bad thing is that there is not much security in knowing whether the new version's better or not. But this will be quickly unveiled by the community.
Huh?