Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Invincibility Glitch?
Invincibility Glitch?
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Dec 11 2009, 12:15 pm
By: Urahara  

Dec 11 2009, 12:15 pm Urahara Post #1



Alright im making a map where you choose a hero, spawn a little bit later(invinsible) and then a few seconds later you invincibility is turned off
Whenever i click on my Zealot he is Invincible and stays like that forever
But when i click on him again he isnt
now is this just me or is this normal?



None.

Dec 11 2009, 12:23 pm JaFF Post #2



There is a way of making units appear invincible without actually making them invincible, but I don't remember it. So your triggers might work fine, it's just the display of the HP that isn't working.



None.

Dec 11 2009, 12:26 pm Urahara Post #3



Alright, im gonna test it real quick to see if a unit can attack me(:
Edit: Yeah it looks like you're invincible until you click on your unit again or someone attacks you
Thanks Jaff :D



None.

Dec 11 2009, 1:56 pm Zhuinden Post #4



If shields or HP >= 10000 then it does not display the stats.



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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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